rpt VS rustracer

Compare rpt vs rustracer and see what are their differences.

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rpt rustracer
2 -
407 32
- -
0.0 0.0
about 2 years ago almost 2 years ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rpt

Posts with mentions or reviews of rpt. We have used some of these posts to build our list of alternatives and similar projects.

rustracer

Posts with mentions or reviews of rustracer. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning rustracer yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing rpt and rustracer you can also consider the following projects:

rendiation - Rendiation Rendering Framework

pbrt-rust - Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.

meshweaver - 3D rendering engine in Rust and WebGPU

tdt4230_project_raytracing - My TDT4230 project submition, a GPGPU voxel ray tracer!

ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]

muon - A subatomic path tracer.

SourceRenderer - A tiny 3D engine that loads and renders Source engine maps - Also known as dreieck.exe

rust-doom - A Doom Renderer written in Rust.

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics