meshweaver
3D rendering engine in Rust and WebGPU (by JMS55)
linon
Non-Linear Ray Casting on the web, and on your desktop too (by niklaskorz)
meshweaver | linon | |
---|---|---|
1 | 1 | |
3 | 16 | |
- | - | |
0.0 | 4.5 | |
over 3 years ago | 7 months ago | |
Rust | TeX | |
GNU General Public License v3.0 only | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
meshweaver
Posts with mentions or reviews of meshweaver.
We have used some of these posts to build our list of alternatives
and similar projects.
-
If you want to study during the break and like computer graphics or game programming, let's study together.
The raytracing book is fun, I definitely recommend it. I'd be very down to talk about graphics. I'm currently working on a rendering engine in Rust (https://github.com/JMS55/meshweaver). Need to get back to that soon.
linon
Posts with mentions or reviews of linon.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Runtime shader compilation with wgpu?
I'm injecting user defined functions into my WGSL shader code at runtime for my wgpu nonlinear ray casting project. The relevant function is at https://github.com/niklaskorz/linon/blob/b87a0c1915eaa6fb0061ca9ba8b43482d831f724/src/application.rs#L438
What are some alternatives?
When comparing meshweaver and linon you can also consider the following projects:
sandbox - A sand simulation game
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
rusterizer - Bare-bones software renderer written in Rust
vscode-wgsl - VsCode Syntax highlight for WGSL files
wgpu-rs - Rust bindings to wgpu native library
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
rpt - A physically-based path tracer
3D-Raycaster-Engine - OpenGL Raycaster written in C.
wgpu - Cross-platform, safe, pure-rust graphics api.
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.