meshweaver
rpt
meshweaver | rpt | |
---|---|---|
1 | 2 | |
3 | 407 | |
- | - | |
0.0 | 0.0 | |
over 3 years ago | about 2 years ago | |
Rust | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
meshweaver
-
If you want to study during the break and like computer graphics or game programming, let's study together.
The raytracing book is fun, I definitely recommend it. I'd be very down to talk about graphics. I'm currently working on a rendering engine in Rust (https://github.com/JMS55/meshweaver). Need to get back to that soon.
rpt
What are some alternatives?
sandbox - A sand simulation game
rustracer - A toy raytracer written in Rust based on PBRT
rusterizer - Bare-bones software renderer written in Rust
rendiation - Rendiation Rendering Framework
linon - Non-Linear Ray Casting on the web, and on your desktop too
ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]
wgpu-rs - Rust bindings to wgpu native library
SourceRenderer - A tiny 3D engine that loads and renders Source engine maps - Also known as dreieck.exe
wgpu - Cross-platform, safe, pure-rust graphics api.
rust-doom - A Doom Renderer written in Rust.
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics