sfsim
Torque3D
sfsim | Torque3D | |
---|---|---|
6 | 12 | |
13 | 3,343 | |
- | 0.0% | |
9.8 | 1.8 | |
7 days ago | about 2 years ago | |
Clojure | C++ | |
Eclipse Public License 2.0 | MIT License |
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sfsim
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Real-time planetary cloud rendering without atmosphere
Real-time planetary cloud rendering using cascaded deep opacity maps and mipmapping. Resolution 960x540, framerate 20 fps unless shadows are long. Using octaves of 643 Worley noise and curl noise for the global cloud coverage 512x512x6 cubemap. Source code: cloudsonly.clj
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Cloud rendering with deep opacity maps without atmospheric effects
Source code: atmos.clj.
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Volumetric clouds with exponential sampling and mipmapping
The source code of the main program is in etc/planet.clj. It is Clojure code but it is mostly Java calls using LWJGL and OpenGL shaders. The cloud shaders are in resources/shaders/clouds. I recommend Sebastian Lague's video on volumetric clouds to get started. Here is my implementation of a cube filed with clouds: etc/cloudcube.clj.
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Cloud layer implementation
Cloud layer implementation using OpenGL shaders. Unfortunately the performance is not great and the clouds are repetitive when viewing from above. Also there are artifacts in zenith and nadir. Let me know if you have any ideas/suggestions! The shaders are here.
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Worley noise rendered with multiple forward scattering
Prototype Worley noise rendered with multiple forward scattering (Harris, Lastra). Prototype using OpenGL and Clojure (see github.com/wedesoft/sfsim25 for remaining code).
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The Orbiter space cimulator I
Orbiter 2016 is a brilliant game. I am currently trying to do a small space simulator in Clojure (https://github.com/wedesoft/sfsim25) and I probably should take a look at the Orbiter source code.
Torque3D
- Torque 3D: a C++ game engine
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Ask HN: Released games built on FOSS engines?
On a similar note, released games with open sourced code: https://osgameclones.com/?tag=official
https://torque3d.org was used on Airship Dragoon, Marble Blast Gold, Penny Arcade Adventures, Legions: Overdrive and descends from the original Tribes engine.
Hellbreaker, Bit Champs with https://u3d.io
And plenty of successful games with Ogre, including Torchlight: https://www.ogre3d.org/showcase
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Alternative Game Engines for Marooned Unity Developers
Torque 2D/3D: Didn't do too much digging around on this one, but both versions are MIT licensed like Godot, but it seems like the project is a little more mature, with built-in multiplayer support. Could be worth looking into as an alternative to Godot if you really want something with MIT licensing.
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Do people still make games in Java?
But from now on, I think I will abandon that, and continue with Torque3D engine : https://torque3d.org/
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How do you protect your game assets from infringement? Asking for suggestions
Torque3D- This one seems great for beginners, as it's free and open-source. The downside is, I'm not sure if it has enough features for complex projects or how secure it is.
- Windows XP Game development engine
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Devs not baking monetisation into the creative process are “fucking idiots”, says Unity’s John Riccitiello
Torque3D (the engine used to make Tribes 2, now open-source)
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Star Citizen, a videogame stuck in development for 10+ years. Scam? Something completely fresh? r/Gaming discusses
No lie, that overall looks a lot like a game done for a senior design project 15+ years ago using Garage Games' (now https://torque3d.org/) RTS kit.
- Torque3D
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I want to make a game for Linux. Where do I even start?
Torque
What are some alternatives?
orbiter - Open-source repository of Orbiter Space Flight Simulator
Godot - Godot Engine – Multi-platform 2D and 3D game engine
awesome-space - 🛰️🚀A list of awesome space-related packages and resources maintained by The Orbital Index
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
illumos-gate - An open-source Unix operating system
Grit - Grit Game Engine
Banshee Engine
squirrel - Official repository for the programming language Squirrel
Polycode - Polycode is a cross-platform framework for creative code.
Amazon Lumberyard - Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
Torque2D - A completely free, open-source, 2D game engine built on proven torque technology.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.