Real-time planetary cloud rendering without atmosphere

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  • sfsim

    Space flight simulator (under development)

  • Real-time planetary cloud rendering using cascaded deep opacity maps and mipmapping. Resolution 960x540, framerate 20 fps unless shadows are long. Using octaves of 643 Worley noise and curl noise for the global cloud coverage 512x512x6 cubemap. Source code: cloudsonly.clj

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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