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Sfsim Alternatives
Similar projects and alternatives to sfsim
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awesome-space
🛰️🚀A list of awesome space-related packages and resources maintained by The Orbital Index
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better sfsim alternative or higher similarity.
sfsim reviews and mentions
Posts with mentions or reviews of sfsim.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-28.
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Real-time planetary cloud rendering without atmosphere
Real-time planetary cloud rendering using cascaded deep opacity maps and mipmapping. Resolution 960x540, framerate 20 fps unless shadows are long. Using octaves of 643 Worley noise and curl noise for the global cloud coverage 512x512x6 cubemap. Source code: cloudsonly.clj
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Cloud rendering with deep opacity maps without atmospheric effects
Source code: atmos.clj.
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Volumetric clouds with exponential sampling and mipmapping
The source code of the main program is in etc/planet.clj. It is Clojure code but it is mostly Java calls using LWJGL and OpenGL shaders. The cloud shaders are in resources/shaders/clouds. I recommend Sebastian Lague's video on volumetric clouds to get started. Here is my implementation of a cube filed with clouds: etc/cloudcube.clj.
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Cloud layer implementation
Cloud layer implementation using OpenGL shaders. Unfortunately the performance is not great and the clouds are repetitive when viewing from above. Also there are artifacts in zenith and nadir. Let me know if you have any ideas/suggestions! The shaders are here.
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Worley noise rendered with multiple forward scattering
Prototype Worley noise rendered with multiple forward scattering (Harris, Lastra). Prototype using OpenGL and Clojure (see github.com/wedesoft/sfsim25 for remaining code).
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The Orbiter space cimulator I
Orbiter 2016 is a brilliant game. I am currently trying to do a small space simulator in Clojure (https://github.com/wedesoft/sfsim25) and I probably should take a look at the Orbiter source code.
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A note from our sponsor - WorkOS
workos.com | 27 Apr 2024
Stats
Basic sfsim repo stats
6
13
9.8
1 day ago
wedesoft/sfsim is an open source project licensed under Eclipse Public License 2.0 which is an OSI approved license.
The primary programming language of sfsim is Clojure.
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