Volumetric clouds with exponential sampling and mipmapping

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  • sfsim

    Space flight simulator (under development)

  • The source code of the main program is in etc/planet.clj. It is Clojure code but it is mostly Java calls using LWJGL and OpenGL shaders. The cloud shaders are in resources/shaders/clouds. I recommend Sebastian Lague's video on volumetric clouds to get started. Here is my implementation of a cube filed with clouds: etc/cloudcube.clj.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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