sdftoolbox
Vectorized Python methods for creating, manipulating and tessellating signed distance fields. (by cheind)
Marching-Cubes-Terrain
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler (by Eldemarkki)
sdftoolbox | Marching-Cubes-Terrain | |
---|---|---|
2 | 3 | |
48 | 555 | |
- | - | |
5.8 | 0.0 | |
over 1 year ago | over 3 years ago | |
Python | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sdftoolbox
Posts with mentions or reviews of sdftoolbox.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-14.
Marching-Cubes-Terrain
Posts with mentions or reviews of Marching-Cubes-Terrain.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-14.
- Marching Cube
-
Is Unity capable of an efficient blocky style voxel engine?
sadly its not but take a look at https://github.com/Eldemarkki/Marching-Cubes-Terrain
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Voxel-related resources, tutorials and plugins
i can recommend this project. it uses the new burst compiler and jobs for performance. i also worked a bit together with the repo owner and my voxel framework is somewhat based on his
What are some alternatives?
When comparing sdftoolbox and Marching-Cubes-Terrain you can also consider the following projects:
fastNaiveSurfaceNets - Fast implementation of Naive SurfaceNets in Unity
UE5VoxelTutorial - A collection of voxel mesh generation algorithms