Surface nets in Unity with Burst and weird SIMD stuff.

This page summarizes the projects mentioned and recommended in the original post on /r/VoxelGameDev

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  1. sdftoolbox

    Vectorized Python methods for creating, manipulating and tessellating signed distance fields.

  2. SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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  3. fastNaiveSurfaceNets

    Fast implementation of Naive SurfaceNets in Unity

    https://github.com/bigos91/fastNaiveSurfaceNets https://www.youtube.com/watch?v=_Bix6-4O6mM&feature=youtu.be&ab_channel=Bigos91

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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