Marching-Cubes-Terrain VS core

Compare Marching-Cubes-Terrain vs core and see what are their differences.

Marching-Cubes-Terrain

Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler (by Eldemarkki)

core

It is an open source voxel algorithms implementation for Unity Engine [GET https://api.github.com/repos/voxelbased/core: 404 - Not Found // See: https://docs.github.com/rest/repos/repos#get-a-repository] (by voxelbased)
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Marching-Cubes-Terrain core
3 1
555 118
- -
0.0 0.0
over 3 years ago over 3 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Marching-Cubes-Terrain

Posts with mentions or reviews of Marching-Cubes-Terrain. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-14.

core

Posts with mentions or reviews of core. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Marching-Cubes-Terrain and core you can also consider the following projects:

FileToVox - Tool for convert files into Magicavoxel file

TrueTrace-Unity-Pathtracer - A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

UE5VoxelTutorial - A collection of voxel mesh generation algorithms

Marching-Cubes - Marching cubes in Unity

UniRx - Reactive Extensions for Unity

IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.

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