Marching-Cubes-Terrain
core
Marching-Cubes-Terrain | core | |
---|---|---|
3 | 1 | |
545 | 118 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Marching-Cubes-Terrain
- Marching Cube
-
Is Unity capable of an efficient blocky style voxel engine?
sadly its not but take a look at https://github.com/Eldemarkki/Marching-Cubes-Terrain
-
Voxel-related resources, tutorials and plugins
i can recommend this project. it uses the new burst compiler and jobs for performance. i also worked a bit together with the repo owner and my voxel framework is somewhat based on his
core
What are some alternatives?
UE5VoxelTutorial - A collection of voxel mesh generation algorithms
UnityTimeRewinder - Unity time rewind solution, that is easily customizable for any project.
terrain-marching-cubes - Implementation of Marching Cubes algorithm to generate various types of terrains
Marching-Cubes - Marching cubes in Unity
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
FileToVox - Tool for convert files into Magicavoxel file
UniRx - Reactive Extensions for Unity
Unity-Marching-Cubes-Smooth-Voxel-Engine - This is a Marching cubes smooth voxel engine in Unity
vektor-voxels - A work-in-progress cubic voxel framework for the Unity game engine.
how-to-make-7-days-to-die-in-unity - Associated files and assets for How to Make 7 Days to Die in Unity tutorial series.
isosurface - A project testing and comparing various algorithms for creating isosurfaces.