core
It is an open source voxel algorithms implementation for Unity Engine (by voxelbased)
TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others (by Pjbomb2)
core | TrueTrace-Unity-Pathtracer | |
---|---|---|
1 | 1 | |
118 | 545 | |
- | - | |
0.0 | 7.3 | |
over 2 years ago | 3 days ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
core
Posts with mentions or reviews of core.
We have used some of these posts to build our list of alternatives
and similar projects.
TrueTrace-Unity-Pathtracer
Posts with mentions or reviews of TrueTrace-Unity-Pathtracer.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Update on my little Compute Shader Pathtracer Project - Some EyeCandy and major improvements, links in comments
Github for everything: https://github.com/Pjbomb2/TruTrace-Pathtracer
What are some alternatives?
When comparing core and TrueTrace-Unity-Pathtracer you can also consider the following projects:
Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
UnityTimeRewinder - Unity time rewind solution, that is easily customizable for any project.
GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D
Marching-Cubes - Marching cubes in Unity
GPUInstance - Instancing & Animation library for Unity3D
Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]
core vs Marching-Cubes-Terrain
TrueTrace-Unity-Pathtracer vs TAA_Unity_URP
core vs UnityTimeRewinder
TrueTrace-Unity-Pathtracer vs GPU-Planetary-Rendering
core vs Marching-Cubes
TrueTrace-Unity-Pathtracer vs GPUInstance
TrueTrace-Unity-Pathtracer vs Marching-Cubes
TrueTrace-Unity-Pathtracer vs Realtime-Compute-Shader-Unity-PathTracer