screen-13
wgpu
screen-13 | wgpu | |
---|---|---|
10 | 195 | |
232 | 10,995 | |
- | 3.2% | |
8.7 | 9.9 | |
19 days ago | 1 day ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
screen-13
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Best rendering crate
Check out Screen 13; write shaders and use the render graph to run them easily. Resources can be created individually or as part of an automatic pool. Lots of examples, fully documented. Triangle is 100 lines including shaders.
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Point light shadow mapping use cube maps
I'd like to share what I've learned over the last week while adding a point light shadow mapping example to Screen 13, my Vulkan rendering engine.
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ggez Falling Sand Simulation: Best way to draw massive amount of individual pixels every frame
This example in Screen 13 uses pixel shaders for a spilled-paint effect; which is similar to moving sand through advection. If you want to focus on compute and pixel shaders which update buffers and display images on the screen: this engine is really well suited.
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Getting started with rust today... what libraries should I use ?
https://github.com/attackgoat/screen-13 is an easy-to-use render graph which allows you to run shaders and handle resources with very little code. As the author, I would recommend it!
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Good graphical library? (not looking for game engine)
Screen 13 is an easy to use render graph library - it doesn't have opinions on your shader code or render passes and can be easy to use kind of like a modern OpenGL. Runs where Vulkan runs: Windows/Mac/Linux/Mobile - no web.
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Please suggest high quality render library
Have you considered Screen 13?
- Screen 13 joins the ray tracing club with release v0.3!
- What is the most basic way to display a window (in Linux)
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Screen-13 Update
I take it this will show up at https://github.com/attackgoat/screen-13/releases and the announcement just pre-empted it?
wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
vulkano - Safe and rich Rust wrapper around the Vulkan API
MarkovJunior - Probabilistic language based on pattern matching and constraint propagation, 153 examples
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
FallingSandJava - Falling Sand Simulation implemented in Java. Every pixel is simulated every frame and has its own state and intrinsic motivations.
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
notan - Cross-platform multimedia layer
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
vulkanalia - Vulkan bindings for Rust.
bevy - A refreshingly simple data-driven game engine built in Rust
miniquad - Cross platform rendering in Rust
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.