santorini-unity-minimax VS Entitas

Compare santorini-unity-minimax vs Entitas and see what are their differences.

santorini-unity-minimax

Artificial Intelligence with Minimax algorithm in Santorini board game in Unity (C#) (by leonjovanovic)

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
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santorini-unity-minimax Entitas
1 4
6 6,910
- -
0.0 0.0
about 2 years ago 4 months ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

santorini-unity-minimax

Posts with mentions or reviews of santorini-unity-minimax. We have used some of these posts to build our list of alternatives and similar projects.

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing santorini-unity-minimax and Entitas you can also consider the following projects:

MyBox - MyBox is a set of attributes, tools and extensions for Unity

Svelto.ECS - Svelto ECS C# Entity Component System

UnityNativeScripting - Unity Scripting in C++

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.

Zenject - Dependency Injection Framework for Unity3D

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

GoneuraOu - UCI Engine for MiniShogi. Plan to use NNUE.

gdnative - Rust bindings for Godot 3

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity