rusterizer
tinyraytracer
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rusterizer | tinyraytracer | |
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3 | 9 | |
44 | 4,887 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | 10 months ago | |
Rust | C++ | |
- | - |
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rusterizer
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Simple 3D renderer written in Rust
I've written a simple 3D renderer entirely in Rust from scratch. You can try in an online sandbox here https://dzharvis.github.io/rusterizer/ The renderer was implemented by following these lessons I did not look at the original C++ code, so my code contains hacks or magic numbers in some places :) Anyway, I hope that this can be useful for somebody.
tinyraytracer
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But can it raytrace?
Source: https://github.com/ssloy/tinyraytracer
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What are the best textbooks/resources for learning graphics programming practically in 2023?
Tiny raytracer and the related tiny series are pretty good implementations of certain popular rendering techniques, without the use of an API.
- Where do I start learning graphics programming?
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yep people like this exist
For some reason, that reminded me of this.
- It is so boring
- Project based learning: a blank for a platformer game in 296 lines of C++
- TinyRayTracer: Understandable RayTracing in 256 lines of bare C++
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Project Ideas
Check out this: https://raytracing.github.io https://github.com/ssloy/tinyraytracer/wiki
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Dissecting the Apple M1 GPU, Part III
An excellent starting point for anyone interested in low-level graphics programming is Sokolov’s tinyraytracer [0]. It’s also a great way to learn a new language (work through the code while porting it to $DIFFERENT_LANGUAGE).
[0]: https://github.com/ssloy/tinyraytracer
What are some alternatives?
PortableGL - An implementation of OpenGL 3.x-ish in clean C
Open3D - Open3D: A Modern Library for 3D Data Processing
meshweaver - 3D rendering engine in Rust and WebGPU
shame - A shader EDSL for writing render and compute pipelines in rust
vello - An experimental GPU compute-centric 2D renderer.
tinyraytracer_rs - tinyraytracer implementation using Rust
sdl2-demo - sdl2 platformer game blank repository
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
octo-terra - 3d software render engine written in rust, using both real-time raster and ray tracing. Made for self learning purposes.
ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++