rustc-perf VS gdnative

Compare rustc-perf vs gdnative and see what are their differences.

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rustc-perf gdnative
26 93
590 3,560
2.4% 0.4%
9.6 6.4
2 days ago 18 days ago
Rust Rust
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rustc-perf

Posts with mentions or reviews of rustc-perf. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-30.
  • Adding runtime benchmarks to the Rust compiler benchmark suite
    3 projects | news.ycombinator.com | 30 Sep 2023
    > what do people use to run benchmarks on CI?

    Typically, you purchase/rent a server that does nothing but sequentially run queued benchmarks (and the size/performance of this server doesn't really matter, as long as the performance is consistent), then sends the report somewhere for hosting and processing. Of course, this could be triggered by something running in CI, and the CI job could wait for the results, if benchmarking is an important part of your workflow.

    But CI and benchmarks really shouldn't be run on the same host.

    > What does the rust project use?

    It's not clear exactly where the Rust benchmark "perf-runner" is hosted, but here are the specifications of the machine at least: https://github.com/rust-lang/rustc-perf/blob/414230abc695bd7...

    > What do other projects use?

    Essentially what I described above, a dedicated machine that runs benchmarks. The Rust project seems to do it via GitHub comments (as I understand https://github.com/rust-lang/rustc-perf/tree/master/collecto...), others have API servers that respond to HTTP requests done from CI/chat, others have remote GUIs that triggers the runs. I don't think there is a single solution that everyone/most are using.

  • [rustc-perf] Runtime benchmarks got finally merged
    1 project | /r/rust | 29 Jul 2023
  • Ask HN: Was programming more interesting when memory usage was a concern?
    1 project | news.ycombinator.com | 2 Apr 2023
    A lot of effort is spent to reduce the size of structs in the Rust compiler

    https://nnethercote.github.io/2023/03/24/how-to-speed-up-the...

    3% and 6% of improvement doesn't seem like much, but at the level of rustc those big wins

    Performance of Rustc must be continously tracked (here https://perf.rust-lang.org/) because if you don't proactively fight against bloat, the tendency is that the code will become slower over time (due to new features etc)

  • Can Rust's compile time match its runtime performance?
    3 projects | /r/rust | 27 Mar 2023
    hmm really really hard to answer :'), it's tradeoffs I think, no matter what you think Rust (cmiiw, I'm not qualified to say this) has (and probably in the future will adds more with guards on compiler metrics https://perf.rust-lang.org/) several phases that given the diffs to other language, might not available to any language compiler out there, if it's available I think rustc already did their best in here (some already being parallized etc etc, might be wrong since I can't refs any reference MRs, but it does exists though labels regarding this)
  • How to catch performance regressions in Rust
    6 projects | /r/rust | 21 Mar 2023
    About a year ago I was looking for a tool like Rust perf for my application code. I did some research and found a lot of prior art. However, nothing checked all the boxes I was looking for, so I built Bencher!
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
  • Next Rust Compiler
    6 projects | news.ycombinator.com | 26 Jan 2023
    https://www.pingcap.com/blog/rust-compilation-model-calamity... is a good overview. In general it varies depending on the crate but we track the performance at https://perf.rust-lang.org/ - if you look at cargo, for example, over 60% of the time is spent in codegen through LLVM: https://perf.rust-lang.org/detailed-query.html?commit=222d1f...
  • Data-driven performance optimization with Rust and Miri
    9 projects | news.ycombinator.com | 9 Dec 2022
  • Generic associated types to be stable in Rust 1.65
    3 projects | /r/rust | 28 Oct 2022
    Something like https://perf.rust-lang.org/?
  • This Week in Rust #463
    2 projects | /r/rust | 6 Oct 2022
    The performance full-report link is dead: https://github.com/rust-lang/rustc-perf/blob/master/triage/2022-10-04.md

gdnative

Posts with mentions or reviews of gdnative. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-27.
  • Can someone explain how exactly are multiple languages supported in a single game engine
    1 project | /r/godot | 12 Nov 2023
  • Will rust ever become a first class citizen in Godot?
    1 project | /r/godot | 6 Aug 2023
  • Non web-based crossplatform GUI frameworks focused on security
    2 projects | /r/rust | 27 Jun 2023
    It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
    Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
  • Why is it so difficult to learn to use Bevy?
    3 projects | /r/bevy | 31 May 2023
    Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
  • GDScript is fine
    4 projects | /r/godot | 7 Apr 2023
    Bevy Godot-Rust
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    > Same for Godot.

    While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.

    The most relevant tracking issue for Rust is presumably:

    * <https://github.com/godot-rust/gdnative/issues/824>

    Which links to:

    * <https://github.com/godot-rust/gdextension>

    [0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...

  • OK so whose gonna tell them
    5 projects | /r/rustjerk | 12 Mar 2023
    ...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
  • Godot 4.0 is out
    3 projects | /r/linux | 1 Mar 2023
    I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
  • There's the Rust Player still going wrong subreddit?
    1 project | /r/ProgrammerHumor | 27 Feb 2023
    There's people working on it: https://godot-rust.github.io/

What are some alternatives?

When comparing rustc-perf and gdnative you can also consider the following projects:

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

bevy - A refreshingly simple data-driven game engine built in Rust

glTF-Sample-Models - glTF Sample Models

Godot - Godot Engine – Multi-platform 2D and 3D game engine

unreal-rust - Rust integration for Unreal Engine 5

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

rusty-dos - A Rust skeleton for an MS-DOS program for IBM compatibles and the PC-98, including some PC-98-specific functionality

macroquad - Cross-platform game engine in Rust.

RustPython - A Python Interpreter written in Rust

wgpu - Cross-platform, safe, pure-rust graphics api.

nanoserde - Serialisation library with zero dependencies

veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.