rust-webgl2-example VS wgpu

Compare rust-webgl2-example vs wgpu and see what are their differences.

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rust-webgl2-example wgpu
2 195
114 10,910
0.0% 2.5%
0.0 9.9
about 1 year ago 7 days ago
Rust Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-webgl2-example

Posts with mentions or reviews of rust-webgl2-example. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-02.
  • Advice for a web app with 3d rendering
    6 projects | /r/rust | 2 Jun 2022
    I only have some light experience with rust + vulkan, however to me code like this: https://github.com/gfx-rs/wgpu/blob/master/wgpu/examples/cube/main.rs looks more maintainable than code like this: https://github.com/likr-sandbox/rust-webgl2-example/blob/master/src/main.rs

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing rust-webgl2-example and wgpu you can also consider the following projects:

wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript

vulkano - Safe and rich Rust wrapper around the Vulkan API

pest - The Elegant Parser

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

bevy - A refreshingly simple data-driven game engine built in Rust

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

glium - Safe OpenGL wrapper for the Rust language.

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.