Advice for a web app with 3d rendering

This page summarizes the projects mentioned and recommended in the original post on /r/rust

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  • wgpu

    Cross-platform, safe, pure-rust graphics api.

  • I only have some light experience with rust + vulkan, however to me code like this: https://github.com/gfx-rs/wgpu/blob/master/wgpu/examples/cube/main.rs looks more maintainable than code like this: https://github.com/likr-sandbox/rust-webgl2-example/blob/master/src/main.rs

  • rust-webgl2-example

  • I only have some light experience with rust + vulkan, however to me code like this: https://github.com/gfx-rs/wgpu/blob/master/wgpu/examples/cube/main.rs looks more maintainable than code like this: https://github.com/likr-sandbox/rust-webgl2-example/blob/master/src/main.rs

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • wasm-bindgen

    Facilitating high-level interactions between Wasm modules and JavaScript

  • There are some obscure calls you can't make (like this one I filed a ticket about), but usually they're added if you complain about that. I haven't found any in the WebGL/WebGL2 API so far, though.

  • pest

    The Elegant Parser (by pest-parser)

  • This was in C, and there it's a pointer arithmetic nightmare. Also, this was before I had any education in writing parsers. These days I'd probably just use a parser generator like pest.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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