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I only have some light experience with rust + vulkan, however to me code like this: https://github.com/gfx-rs/wgpu/blob/master/wgpu/examples/cube/main.rs looks more maintainable than code like this: https://github.com/likr-sandbox/rust-webgl2-example/blob/master/src/main.rs
I only have some light experience with rust + vulkan, however to me code like this: https://github.com/gfx-rs/wgpu/blob/master/wgpu/examples/cube/main.rs looks more maintainable than code like this: https://github.com/likr-sandbox/rust-webgl2-example/blob/master/src/main.rs
There are some obscure calls you can't make (like this one I filed a ticket about), but usually they're added if you complain about that. I haven't found any in the WebGL/WebGL2 API so far, though.
This was in C, and there it's a pointer arithmetic nightmare. Also, this was before I had any education in writing parsers. These days I'd probably just use a parser generator like pest.
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