rust-psp
vange-rs
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rust-psp | vange-rs | |
---|---|---|
1 | 6 | |
550 | 407 | |
- | - | |
6.3 | 6.1 | |
3 days ago | 3 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-psp
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Is C++ still the language when entering 3D programming in 2023?
Do you know https://github.com/overdrivenpotato/rust-psp ?
vange-rs
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Driving through the voxel grid in vange-rs
This is a new rendering method I was working on in Rusty Vangers. It's based on using a hierarchical voxel grid (mipmapped 3D texture) as an acceleration structure for ray tracing. Allows viewing the level from any perspective, and is faster than the "painter" method.
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Simple graphics library using software rendering?
You don't need to depend on Angle in the build system, or link to it statically. For the purposes of your program it's just a GL driver. You'd just take libEGL.dll and a few dependencies from somewhere and place it in your folder with the executable. You can either copy it from Chrome or Firefox distribution, or as an artifact from https://github.com/DileSoft/gfbuild-angle, which my friend has set up for http://vange.rs/ builds on older Windows.
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Why Does WGSL Support Include Functionality?
I couldn't find any mention of it in the official documentation or online, and I looked in some repositories online until I saw something suspicious here where there is a comment mentioning an include.
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vange-rs running on WebGL
This is a port of vange-rs on "wasm32-unknown-emscripten" target via wgpu's GLES3 backend. Done by @caiiiycuk (thank you!), and also described in https://habr.com/en/post/594611/ (in Russian language).
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Is WGSL a good choice?
P.S. I'm fully using WGSL in vange-rs and baryon
- Just found out about this Rust rewrite of Vangers. Still a proof of concept, but will be interesting to see how it goes (especially for me as a Rustacean).
What are some alternatives?
rustscii - A Rust crate for creating ASCII console-style games
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
CMFileManager-PSP - A multi-purpose file manager for the PSP, heavily inspired by the CM file manager design.
gpgpu-rs - Simple experimental async GPGPU framework for Rust
UnityCsReference - Unity C# reference source code.
wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)
wgpu - Cross-platform, safe, pure-rust graphics api.
wgsl.vim - WGSL syntax highlight for vim
raylib - A simple and easy-to-use library to enjoy videogames programming
vscode-wgsl - VsCode Syntax highlight for WGSL files
zig-gamedev - Main monorepo for @zig-gamedev libs and example applications
gfbuild-angle - A set of scripts for building ANGLE for the GraphicsFuzz project