ndk
macroquad
ndk | macroquad | |
---|---|---|
5 | 56 | |
1,044 | 2,774 | |
1.5% | - | |
8.0 | 7.8 | |
7 days ago | 7 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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ndk
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Bare Metal Rust in Android
You can already. The ndk allows any language to be compiled to android. For rust see
https://github.com/rust-mobile/ndk
Which has the tools to do this.
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Using Rust instead of C++ for Android NDK development
I found an official introduction to the topic: https://source.android.com/docs/setup/build/rust/building-rust-modules/overview I found these bindings and even tried to make the examples work without luck: https://github.com/rust-mobile/ndk There even exists an interface with the C++ library I am using: https://docs.rs/oboe/latest/oboe/
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Is the Rust ecosystem capable of making a cross-platform mobile game with p2p Bluetooth yet?
Is something wrong with https://github.com/deviceplug/btleplug or you haven't found it? You could also use bindings to platform libraries like https://github.com/microsoft/windows-rs and https://github.com/rust-mobile/ndk if btleplug doesn't have something fundamental to you.
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Rust for mobile development?
There's cargo-apk which is godsent extension making the process of building an apk as easy as cargo apk build. Although I wasn't able to make it fully work on my native machine, so I used miniquad's docker image, installed cargo-apk, and then built.
- Is there any other language that has something crucial that Rust hasn't? Minus libraries.
macroquad
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Deploying your Rust WASM Game to Web with Shuttle & Axum
See the macroquad docs for full details on building a WASM game.
- Not only Unity...
- Macroquad: Cross-platform game engine in Rust
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What would you recommend for simple 2D game (in The Binding of Isaac style)?
Any opinion on ggez? I don't like how everything in macroquad is global state https://github.com/not-fl3/macroquad/issues/333
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Help with egui basics?
I prefer examples like the ones in Macroquad: https://github.com/not-fl3/macroquad/tree/master/examples. I'm not against advanced examples, but the priority should be extremely clear, minimal, self contained ones.
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HELP: Unique ID's starting at 0 for each Type, advancing by one.
There were even discussions about deprecating static mut. Even if you think you got it right, there are too many things that might go wrong, like aliasing. For example, macroquad needs a complete rewrite because of their static mut.
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Learning project - board game Yinsh using macroquad
It's based on macroquad and you can play the wasm version here: https://unvirtual.github.io/yinsh-rs/
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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Limitations of wasm for a small board game?
Given that you are making a game, you might want to consider using a game framework such as https://github.com/not-fl3/macroquad/.Macroquad has full support for WASM, and will allow you to render your game both locally and in the browser via WASM depending on how you compile it.
What are some alternatives?
stretch - High performance flexbox implementation written in rust
miniquad - Cross platform rendering in Rust
Weylus - Use your tablet as graphic tablet/touch screen on your computer.
bevy - A refreshingly simple data-driven game engine built in Rust
cargo-mobile - Rust on mobile made easy!
ggez - Rust library to create a Good Game Easily
apollo-framework - The Apollo framework is a toolkit for building stable and robust server software.
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
raylib - A simple and easy-to-use library to enjoy videogames programming
btleplug - Rust Cross-Platform Host-Side Bluetooth LE Access Library
gdnative - Rust bindings for Godot 3