rust-game-ports
Official host of games ported using Rust game libraries. (by rust-gamedev)
roguelike
A stealth roguelike in development phase. (by kiedtl)
rust-game-ports | roguelike | |
---|---|---|
4 | 19 | |
123 | 79 | |
0.8% | - | |
0.0 | 9.5 | |
9 months ago | 5 months ago | |
Rust | Zig | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-game-ports
Posts with mentions or reviews of rust-game-ports.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-06.
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I'm happy to announce that Fyrox Game Engine 0.27 has been released! This release contains lots of improvements, such as compile-time reflection, plugin and scripting improvements, various editor fixes and improvements and many more!
Regarding 2D development, you may want to have a look at the Rust Game Ports project, in order to have a hands-on understanding of how development with the Rust game engine actually is.
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GameDev WG: Rust game ports welcomes your game examples
rust-game-ports is now officially supported by the Rust GameDev WG. By having this repo on neutral ground, we want to invite the Rust gamedev community to contribute additional game examples to this bundle, so we may collectively expand our comparison-matrix of similar/same games made in different engines. A bit like the realworld app taken one step further.
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Sharing Saturday #425
1 final announcement is I am taking the 2019 tutorial from u/thebracket and porting it to bevy (Bevy GitHub). I really enjoy working in bevy so this is a fun side project. I have been in the talks with 64kramsystem and adding the port to the Rust Game Dev game ports repo as an example to follow. I might make a book out of it, I have not decided yet. Fun stuff in the works!
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Sharing Saturday #418
In order to do that, I needed a solid way to bridge the gap between Bracket-lib and Bevy. 64kramsystems has done an amazing job of porting Hands-on Rust to Bevy - it's really great! It still uses bracket-lib for the rendering, but shows you how you can use Bevy as just the ECS. I decided to go a step further, and get bracket-lib running as a first-class Bevy citizen. Thus, bracket-bevy was born.
roguelike
Posts with mentions or reviews of roguelike.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-30.
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Sharing Saturday #447
Latest release
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Sharing Saturday #443
Oathbreaker (GitHub, initial writeup)
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Sharing Saturday #438
Try out the latest release! Actually, don't bother.
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Feedback Friday #61 - Oathbreaker
But there is... only it's not in-game, it's in the online docs. I guess I'll have to find a way to put it in-game if I want to keep some hope of folks understanding it.
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Sharing Saturday #436
I ditched the idea of completing the in-game tutorial for this release, instead opting to have a walkthrough in the docs. See it here (It's not... quite done yet though. I still need to upload those GIFs and such.)
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Sharing Saturday #425
Oathbreaker (GitHub, initial writeup)
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Sharing Saturday #424
Try out the latest release!
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Sharing Saturday #423
For anyone else who wants to use it: the code is here, but note that there is a lot of cleanup for me to do before I can make it a standalone library as zig-sentry. I hope to complete it slowly over the course of the next few weeks, but no promises.
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Sharing Saturday #421
Try out the latest release! Or use the Replit (Use fullscreen and press Ctrl+L since the starting window size is too small.)
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Sharing Saturday #420
Replit. Note that you'll need to enable fullscreen and hit Ctrl+L as the starting console window is too small. Keybindings are listed here.
What are some alternatives?
When comparing rust-game-ports and roguelike you can also consider the following projects:
rubiks-cube - Rubik's cube made with bevy engine.
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
kBrogue - Brogue: Community Edition - with some experimental additions
bevy - A refreshingly simple data-driven game engine built in Rust
ggegui - A simple implementation of egui for ggez
BevyRoguelike - Roguelike game using Rust and the Bevy engine
rust-escape-ai - AI plays a small escape room game, written in rust
tcod_tutorial_v2
OfMiceAndMechs - a proof of concept for a game
ball-smash-dungeon - ball physics roguelike
bonsai - Rust implementation of AI behavior trees.
flotsom_rl - Flotsom Roguelike
rust-game-ports vs rubiks-cube
roguelike vs BrogueLite
rust-game-ports vs kBrogue
roguelike vs bevy
rust-game-ports vs ggegui
roguelike vs BevyRoguelike
rust-game-ports vs rust-escape-ai
roguelike vs tcod_tutorial_v2
rust-game-ports vs OfMiceAndMechs
roguelike vs ball-smash-dungeon
rust-game-ports vs bonsai
roguelike vs flotsom_rl