rubiks-cube
bonsai
rubiks-cube | bonsai | |
---|---|---|
1 | 7 | |
36 | 259 | |
- | - | |
4.9 | 6.2 | |
about 2 months ago | about 1 month ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rubiks-cube
-
How was your gameDev journey in 2022? What do you want to achieve in 2023?
This year I started learning game dev as a hobbist. The first engine i learn is bevy and I made two games with it. The journey is funny. Hope my games can bring happiness to people. Game source code here https://github.com/NightsWatchGames/tetris https://github.com/NightsWatchGames/rubiks-cube
bonsai
-
Suggestions for Async Behavior Tree Implementation
Was looking at existing StateMachine and BehaviorTree examples recently and I found the following Behavior Tree crates https://github.com/PistonDevelopers/ai_behavior https://github.com/Sollimann/bonsai
-
[Media] bonsai-bt: A Behavior Tree library in Rust for creating complex AI logic https://github.com/Sollimann/bonsai
I have just released a Behavior Tree library in Rust called bonsai Repo: https://github.com/Sollimann/bonsai Feel free to run the examples for demonstration of use What is a Behavior Tree? A Behavior Tree (BT) is a data structure in which we can set the rules of how certain behavior's can occur, and the order in which they would execute. BTs are a very efficient way of creating complex systems that are both modular and reactive. These properties are crucial in many applications, which has led to the spread of BT from computer game programming to many branches of AI and Robotics. Read more about behavior trees in bonsai here: https://github.com/Sollimann/bonsai/blob/main/docs/concepts/README.md When to use a Behavior Tree? * Use BT's to manage complexity when system control logic grows. * Use BT's if priority ordering of conditions and actions matter. * Use BT's when failures can occur and your system would need repeated attempts to complete a task. * Use BT's when you need parallell semantics. It means that multiple processes can happen at the same time and the logic can be constructed around how these processes runs or terminate.
- bonsai-bt: A Behavior Tree library in Rust for creating complex AI logic https://github.com/Sollimann/bonsai
-
bonsai-bt: A Behavior Tree implementation in Rust
Read more about behavior trees in bonsai here: https://github.com/Sollimann/bonsai/blob/main/docs/concepts/README.md
Repo: https://github.com/Sollimann/bonsai
What are some alternatives?
tpscube - An application for tracking cube solves
ai_behavior - AI behavior tree
rust-game-ports - Official host of games ported using Rust game libraries.
Rust-Repo - Rust Repository
not_snake_game - A snake-inspired game made in Rust using the Bevy game engine.
rustscii - A Rust crate for creating ASCII console-style games
Hyperspeedcube - Modern, beginner-friendly 3D and 4D Rubik's cube simulator
Game - A 3D RTS game implemented in Rust.
BevyRoguelike - Roguelike game using Rust and the Bevy engine
CleanIt - Open-source Autonomy Software in Rust-lang using gRPC for the Roomba series robot vacuum cleaners. Under development.
tetris - Classical tetris game made with bevy engine.
statig - Hierarchical state machines for designing event-driven systems