rpt VS rendiation

Compare rpt vs rendiation and see what are their differences.

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rpt rendiation
2 1
407 56
- -
0.0 9.7
about 2 years ago 4 days ago
Rust Rust
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rpt

Posts with mentions or reviews of rpt. We have used some of these posts to build our list of alternatives and similar projects.

rendiation

Posts with mentions or reviews of rendiation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-30.
  • A shading language EDSL
    3 projects | /r/rust | 30 Jul 2022
    Thanks for sharing. Besides what is mentioned in this post. There are many other projects solving similar problems and exploring better ways to integrate/write shaders in rust in different approaches. I list them for extra reference: https://github.com/RayMarch/shame and https://github.com/leops/rasen, https://github.com/mikialex/rendiation.

What are some alternatives?

When comparing rpt and rendiation you can also consider the following projects:

rustracer - A toy raytracer written in Rust based on PBRT

rasen - Generate SPIR-V bytecode from an operation graph

meshweaver - 3D rendering engine in Rust and WebGPU

shame - A shader EDSL for writing render and compute pipelines in rust

ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]

rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.

SourceRenderer - A tiny 3D engine that loads and renders Source engine maps - Also known as dreieck.exe

wgpu - Cross-platform, safe, pure-rust graphics api.

rust-doom - A Doom Renderer written in Rust.

rs_pbrt - Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

INOX - Rust Game engine integrated in Blender [WebGPU ready]