dejavu VS macroquad

Compare dejavu vs macroquad and see what are their differences.

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dejavu macroquad
2 56
69 2,774
- -
6.2 7.8
9 months ago 4 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dejavu

Posts with mentions or reviews of dejavu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-31.
  • C++'s smaller cleaner language
    11 projects | /r/cpp | 31 Dec 2022
    I will certainly admit that variadic generics and default initializers would be nice in some situations. For example there have been proposals to make #[derive(Default)] support default initializers, and I have a side project I could clean up a bit with variadic impls: https://github.com/rpjohnst/dejavu/blob/main/gml/src/vm/bind.rs. But it seems to balance out overall and I don't personally experience a need to write a bunch more code, let alone just to satisfy the compiler.
  • Dejavu: Game Maker Reimplementation in Rust
    1 project | news.ycombinator.com | 9 Jun 2021

macroquad

Posts with mentions or reviews of macroquad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-14.

What are some alternatives?

When comparing dejavu and macroquad you can also consider the following projects:

pacman - A proof that Idris is pacman complete

miniquad - Cross platform rendering in Rust

bevy - A refreshingly simple data-driven game engine built in Rust

ggez - Rust library to create a Good Game Easily

pixels - A tiny hardware-accelerated pixel frame buffer. 🦀

raylib - A simple and easy-to-use library to enjoy videogames programming

gdnative - Rust bindings for Godot 3

nakama - Distributed server for social and realtime games and apps.

nannou - A Creative Coding Framework for Rust.

vulkano-examples - Examples of using vulkano

wgpu - Cross-platform, safe, pure-rust graphics api.

piston - A modular game engine written in Rust