robo-blast VS PhysX

Compare robo-blast vs PhysX and see what are their differences.

robo-blast

A fork of GDQuest's RoboBlast, with some tweaks and fixes for Godot Jolt (by mihe)

PhysX

NVIDIA PhysX SDK (by NVIDIAGameWorks)
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robo-blast PhysX
1 17
0 3,083
- 0.7%
6.4 0.0
12 months ago 8 months ago
GDScript C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

robo-blast

Posts with mentions or reviews of robo-blast. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-24.

PhysX

Posts with mentions or reviews of PhysX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-24.

What are some alternatives?

When comparing robo-blast and PhysX you can also consider the following projects:

VPhysics-Jolt - Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine

CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations

Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.

Box2D - Box2D is a 2D physics engine for games

ODE

LiquidFun - 2D physics engine for games

Chipmunk - A fast and lightweight 2D game physics library.

JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.