rigs-of-rods VS OpenDiablo2

Compare rigs-of-rods vs OpenDiablo2 and see what are their differences.

rigs-of-rods

Main development repository for Rigs of Rods soft-body physics simulator (by RigsOfRods)

OpenDiablo2

An open source re-implementation of Diablo 2 (by OpenDiablo2)
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rigs-of-rods OpenDiablo2
4 15
972 10,063
1.0% -
9.2 8.3
15 days ago over 2 years ago
C++ Go
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rigs-of-rods

Posts with mentions or reviews of rigs-of-rods. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-10.

OpenDiablo2

Posts with mentions or reviews of OpenDiablo2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-10.

What are some alternatives?

When comparing rigs-of-rods and OpenDiablo2 you can also consider the following projects:

SolarSystem - A solar system simulator with Verlet, using OpenGL for displaying.

devilutionX - Diablo build for modern operating systems

OpenLoco - An open source re-implementation of Chris Sawyer's Locomotion

OpenD2 - A project to open source Diablo 2.

3DWorld - 3D Procedural Game Engine Using OpenGL

riiablo - Diablo II remade using Java and LibGDX

position-based-dynamics - eXtended Position based dynamics implementation with soft body virtual cutting

Diablerie - Diablo 2 reimplementation on unity

envoy - Cloud-native high-performance edge/middle/service proxy

daggerfall-unity - Open source recreation of Daggerfall in the Unity engine

Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.