RG3D
uniffi-rs
RG3D | uniffi-rs | |
---|---|---|
40 | 26 | |
3,193 | 2,301 | |
- | 2.4% | |
9.8 | 9.5 | |
over 2 years ago | 1 day ago | |
Rust | Rust | |
MIT License | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RG3D
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5 Rust game engines to consider for your next project
Fyrox is a production-ready engine with extensive documentation and resources that focuses on 2D and 3D rendering. To use the Fyrox engine, add the following line to your Cargo.toml:
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Is there a way to use piston with wasm?
rg3d has recently added web support.
- RG3D Engine 0.24 is out with major improvements in 2D support, physics, user interface, performance, and more...
- rg3d 0.24 Feature Highlights - first-class 2D games support, physics, user interface, resource management improvements, guide book and more!
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Game engines favouring a programming-heavy approach?
Rg3d, written in Rust: https://rg3d.rs
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Is it reasonable to build beautiful-responsive-complex frontends in Rust web frameworks with minimal html css javascript knowledge?
Maybe bevy plus egui? I have never used wasm or bevy though. rg3d apparently supports wasm, too, and includes its own GUI lib (but it's hard to customize the rg3d gui, as far as I can tell).
- I know that rust is still a growing ecosystem but I want to know if there are any rust game engines.
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Rust in Linux, AoT Compiler in React
some game engines https://github.com/PistonDevelopers https://www.libhunt.com/l/rust/topic/game-engine https://github.com/rg3dengine/rg3d https://medium.com/pragmatic-programmers/game-development-with-rust-31147f7b6096
- [Media] rg3d live coding session #3 - curves and curve editor
uniffi-rs
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Opaque Types for UniFFI
On my youtube series "Growing up Rust", I'm building a personal CRM in Rust with a Swift frontend. I'm using CQRS and an event-driven architecture with the least amount of swift as possible. I'm using UniFFI to generate the bindings for swift (and in this example python)
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Willow Protocol
Not officially. We currently have bindings for rust, python, golang and swift.
These were the most asked for bindings (python for ml, golang for networking and swift for ios apps).
We are using uniffi https://mozilla.github.io/uniffi-rs/
Would you need C or C++ bindings?
- UniFFI: Automatically generate foreign-language bindings for Rust libraries
- Compiling Rust for .NET, using only tea and stubbornness
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Show HN: Pip Imports in Deno
An alternative is metacall. The example in the readme is about calling Python from Javascript, but it also works with other languages, like Ruby, C#, Java, and other languages
https://github.com/metacall/core
List of supported languages here https://github.com/metacall/core/blob/develop/docs/README.md...
In the future, maybe webidl (or extensions of it) will bring interoperability between languages too. At the moment there is https://mozilla.github.io/uniffi-rs/ for interoperability between Rust and a number of languages (basically the ones mozilla needs: Swift, Kotlin, Javascript)
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ffizz: Build a Beautiful C API in Rust
The tooling for the first kind -- calling Rust from another language -- is a bit less developed, and tends to rely on code generation that doesn't necessarily produce a natural C API. cbindgen, uniffi, cxx, and Diplomat all take this course.
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macOS Apps in Rust
Mozilla's uniffi-rs is really good. You write a common IDL and the bindings are generated automatically.
https://github.com/mozilla/uniffi-rs
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Write SDK “base” in Rust, wrap in other languages?
At Mozilla we built a multi-language bindings generator: https://github.com/mozilla/uniffi-rs/
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An experiment in the Rust compiler to begin devising a new cross-language ABI that's higher-level than the C ABI, with the goal of safer and easier FFI
Is there a connection with Mozilla UniFFI ?
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Tauri now supports Android/iOS in the 2.0 branch!
Rust <> Swift/ Kotlin works very well with uniffi-rs by Mozilla: https://github.com/mozilla/uniffi-rs
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
flutter_rust_bridge - Flutter/Dart <-> Rust binding generator, feature-rich, but seamless and simple.
Amethyst - Data-oriented and data-driven game engine written in Rust
rust-android-gradle
gdnative - Rust bindings for Godot 3
PyO3 - Rust bindings for the Python interpreter
piston - A modular game engine written in Rust
cxx - Safe interop between Rust and C++
arewegameyet - The repository for https://arewegameyet.rs
wasmer-go - 🐹🕸️ WebAssembly runtime for Go
specs - Specs - Parallel ECS
glommio - Glommio is a thread-per-core crate that makes writing highly parallel asynchronous applications in a thread-per-core architecture easier for rustaceans.