RG3D
serde
RG3D | serde | |
---|---|---|
40 | 200 | |
3,193 | 9,788 | |
- | 0.8% | |
9.8 | 8.7 | |
over 3 years ago | about 1 month ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RG3D
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5 Rust game engines to consider for your next project
Fyrox is a production-ready engine with extensive documentation and resources that focuses on 2D and 3D rendering. To use the Fyrox engine, add the following line to your Cargo.toml:
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Is there a way to use piston with wasm?
rg3d has recently added web support.
- RG3D Engine 0.24 is out with major improvements in 2D support, physics, user interface, performance, and more...
- rg3d 0.24 Feature Highlights - first-class 2D games support, physics, user interface, resource management improvements, guide book and more!
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Game engines favouring a programming-heavy approach?
Rg3d, written in Rust: https://rg3d.rs
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Is it reasonable to build beautiful-responsive-complex frontends in Rust web frameworks with minimal html css javascript knowledge?
Maybe bevy plus egui? I have never used wasm or bevy though. rg3d apparently supports wasm, too, and includes its own GUI lib (but it's hard to customize the rg3d gui, as far as I can tell).
- I know that rust is still a growing ecosystem but I want to know if there are any rust game engines.
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Rust in Linux, AoT Compiler in React
some game engines https://github.com/PistonDevelopers https://www.libhunt.com/l/rust/topic/game-engine https://github.com/rg3dengine/rg3d https://medium.com/pragmatic-programmers/game-development-with-rust-31147f7b6096
- [Media] rg3d live coding session #3 - curves and curve editor
serde
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Serde Integration With the MongoDB Rust Driver
We just scratched the surface of what is possible with Rust, MongoDB, and Serde today. Just as a quick reminder, great documentation exists for the MongoDB crate, Serde, and actix-web.
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A 20 year old bug in GTA San Andreas surfaced in Windows 11 24H2
You misunderstood. Game developers should use a _good_ third–party library, not a _bad_ one. At a minimum they should be able to read the source code so that they know it is good. Thus open source libraries should be at the top of the list.
If you don't know what “good” looks like, take a look at [Serde](https://serde.rs/). It’s for Rust, but its features and overall design are something you should attempt to approach no matter what language you’re writing in.
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Is Rust a good fit for business apps?
We have written our own http server framework focused on openapi support: https://docs.rs/dropshot/latest/dropshot/
https://serde.rs/ is the serialization/deserialization framework in Rust, and is well supported in the ecosystem.
We also wrote https://github.com/oxidecomputer/oxide.ts to generate TypeScript clients from the OpenAPI.
We mostly use react-router (or remix for older things that haven't been upgraded yet).
So the way that it works is, you define your api in dropshot. You ask it to generate an openapi document. You run this on that document to get a typescript client. And then you use that client in your react-router application.
I'm personally using it in the "framework" mode, so I have a "backend for frontend" going on, but the main appliccation is using it purely on the client, served from the same server as that API. Both have pros and cons.
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Rusty Backends
If the request parameter cannot be parsed, the appropriate response code is sent instead of calling the function, so we have the usual comfort of type safety. Request bodies are handled very similarly, and of course, parsing integrates seamlessly with serde.
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2024 In Review
lack of finished solutions for serde (default values, partial initialization)
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Build Lightning-Fast Data Processing in Rust: From Single Thread to Parallel Performance
Serde Crate
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Using Polars in Rust for high-performance data analysis
We’ll use Axum with Tokio to build a web backend, Tracing for logging, and Serde for serialization and deserialization.
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Comfy, the 2D rust game engine, is now archived
On the flip side of this, when libraries in rust do reach 1.0, they often are just done. The serialization/deserialization library serde which has become the de-facto standard has been on 1.0.xxx for the past seven years. https://crates.io/crates/serde/versions
I think this speaks to rust's strengths in that if you know your spec, you can write a rock-solid version of it - and its weakness, where if you don't know your spec you'll be making breaking changes a lot.
- Scan HTML even faster with SIMD instructions (C++ and C#)
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Empowering Web Privacy with Rust: Building a Decentralized Identity Management System
Serde Documentation: Comprehensive guide and reference for using Serde, Rust's framework for serializing and deserializing data.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
bincode - A binary encoder / decoder implementation in Rust.
narg - A tool to generate LC/AP formulas for a given seed in Noita.
msgpack-rust - MessagePack implementation for Rust / msgpack.org[Rust]
piston - A modular game engine written in Rust
json-rust - JSON implementation in Rust