renderdoc
Steamless
renderdoc | Steamless | |
---|---|---|
13 | 47 | |
8,408 | 2,748 | |
- | - | |
9.8 | 5.4 | |
7 days ago | about 1 month ago | |
C++ | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
renderdoc
- Building the DirectX shader compiler better than Microsoft?
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RenderDoc is a free MIT licensed stand-alone graphics debugger
heh https://github.com/baldurk/renderdoc#readme is all "RenderDoc is intended for debugging your own programs only. Any discussion of capturing programs that you did not create will not be allowed in any official public RenderDoc setting, including the issue tracker, discord, or via email" but the 3 of the 4 screenshots are of dota2 :-D
Still, that looks handy for sure
- Descriptor Buffers with RenderDoc
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Need help: capture Hogwarts Legacy in RenderDoc?
He's pretty clear about it every time it's asked. Tracing copyrighted games is legally questionable, and tools like RenderDoc are often abused by people to do illegal asset ripping/reselling.
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Are bindless textures niche or weird?
Baldur explains why he won't implement bindless texture support in this issue: https://github.com/baldurk/renderdoc/issues/850
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How to debug a non-working ray generation shader?
Unfortunately the main developer for Renderdoc is against adding ray tracing support : https://github.com/baldurk/renderdoc/issues/2317
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Help implementing support for RenderDoc.
RenderDoc bug report: https://github.com/baldurk/renderdoc/issues/2800
- RenderDoc v1.23 is now available
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Renderdoc Crashing On glfwCreateWindow()
Remember that Renderdoc is open source: https://github.com/baldurk/renderdoc/. This means you can build it with symbols and attach a debugger.
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Renderdoc's GPU Selection on a laptop
Renderdoc works by inserting itself as a Vulkan layer, which means it can change the output of functions if it so chooses. As you can see in the RenderDoc version of vkEnumeratePhysicalDevices it changes how devices are returned, and this likely is the reason the order changes.
Steamless
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My own solution to the debate between downgrade to SE or stick to AE
I'm not gonna put the actual instructions for cracking here since that's already on the sites of the tools you'll be using. I will only link the tools here and the rest will be up to you. The main tools for cracking are going to be Steamless, and Goldberg emulator. These tools can be a bit tedious on their own but someone has graciously made an auto cracker that requires you to download the first 2 tools and then automates the process for you.
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Dead or Alive 6 v1.22a Ultrawide Hack
FWIW people don't need to install visual studio and build Steamless from source, they can just download the release of Steamless from https://github.com/atom0s/Steamless/releases/latest
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Dead or Alive 6 -- 16:10 aspect ratio
Steamless - for unpacking DOA6.exe.
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Steam dropping support in 2024
If you wanna play those games you brought in steam you get yourself a steam emulator like goldberg's heres the link if you want to https://mr_goldberg.gitlab.io/goldberg_emulator/ (Note:It only works if you have a game protected with steam's DRM and if it dosent work go get steamless by Atm0s https://github.com/atom0s/Steamless/releases/tag/v3.1.0.3)
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[Serious] Want to purchase Touhou games, but I want to be able to play it from standalone files without a launcher. What are my options?
TH13 (Ten Desires) and onwards are all available on DLSite for digital purchase as well. Everything else before that up until PoFV are all on Steam. Everything before PoFV (excluding PC-98) are available for physical purchase through AKIBA-HOBBY. All aforementioned methods can be found on the wiki’s Purchasing Guide. You can also use Steamless (GitHub) to play any game on Steam you’ve purchased without DRM.
- Need help: capture Hogwarts Legacy in RenderDoc?
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New to modding, can't even start?
Well if u having trouble with the new ck and steam seems to be the culprit get Steamless, which cut ties with steam and makes ck standalone
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The GOG version of Skyrim is DRM-free, can roll back updates, and can be totally offline.
A Steamless version of Skyrim is DRM-free, can roll back updates, and can be totally offline.
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Why does skyrim refuse to start without launching steam? And why does steam never work without wifi?
You can, if you strip the steam DRM off the game with steamless
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Using airplane mode instead of offline mode?
Anything with an external launcher like Ubisoft Play or EA Origin have DRM checks. Steam has them as well to combat people selling accounts or piracy and requires that you be online every 2 weeks or so to play the game. Games that have no need for online and do not have an external launcher can be fixed by using Steamless to make a DRM free exe that can be run in offline mode. Having someone play on your pc and also play on your deck at same time without being kicked off of one of the games while BOTH being online works this way as well. This will not work with all games but if it only uses steam DRM and has no online features it will.
What are some alternatives?
apitrace - Tools for tracing OpenGL, Direct3D, and other graphics APIs
goldberg_emulator
reshade - A generic post-processing injector for games and video software.
SmartSteamEmu - SSELauncher Comfy Edition 2018 By LoodBot/Syahmixp (Steam Emulator)
dgVoodoo2 - Glide/DirectX implementation on D3D11/12
CommonLibSSE - A reverse engineered library for hacking Skyrim Special Edition
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
fuckfuckadblock - Filters for blocking mining, pop-ups and anti-adblock bypass.
vulkan-renderer - Game engine written with C++ and Vulkan.
hdtSMP64 - hdt-smp for 64 bit Skyrim
Vulkan-Samples - One stop solution for all Vulkan samples
open-location-code - Open Location Code is a library to generate short codes, called "plus codes", that can be used as digital addresses where street addresses don't exist.