Steamless VS CommonLibSSE

Compare Steamless vs CommonLibSSE and see what are their differences.


Steamless is a DRM remover of the SteamStub variants. The goal of Steamless is to make a single solution for unpacking all Steam DRM-packed files. Steamless aims to support as many games as possible. (by atom0s)


A reverse engineered library for hacking Skyrim Special Edition (by Ryan-rsm-McKenzie)
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Steamless CommonLibSSE
47 25
2,284 172
- -
0.0 0.0
4 months ago 5 months ago
C# C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of Steamless. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.


Posts with mentions or reviews of CommonLibSSE. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-22.
  • Why does skyrim refuse to start without launching steam? And why does steam never work without wifi?
    3 projects | /r/skyrimmods | 22 Nov 2022
    Because SkyrimSE.exe has a Steam-related code inside. There's a solution though, you can use Steamless to disable it. This is safe even for SKSE DLL plugins and SKSE itself, more to say - many authors use this solution for develop purposes because it allows to attach VS debugger. Ryan aka Fudgyduff also mentions it in his CommonLibSSE Getting Started guide.
  • Skyrim updated to 1.6.629
    2 projects | /r/skyrimmods | 15 Sep 2022
    Since this small class is used by a lot of things (including the ones I mentioned), a lot of classes have also have their size / layout changed. This may be useful to check:
  • Mod authors, what tools do you wish existed to make your life easier when creating mods?
    4 projects | /r/skyrimmods | 8 Aug 2022
    SKSE plugin development doesn't get any easier than CommonLibSSE. The NG fork has significantly more documentation and lets you compile SKSE plugins that support Skyrim SE, AE, and VR simultaneously.
  • Critical RaceMenu memory leak bug fixed! (almost)
    4 projects | /r/skyrimmods | 18 May 2022
    That's not correct anymore. CommonLibSSE-NG is a fork of CommonLibSSE that allows plugin developers to build SKSE plugins that support Skyrim SE, AE, and VR¹ simultaneously. No need for separate builds or separate downloads. Plugins that were already built on CommonLibSSE need very few changes, and the vcpkg-centric workflow vastly simplifies building projects.
  • Advice on creating a combat mod?
    2 projects | /r/skyrimmods | 12 Apr 2022
    If you're looking to go for an SKSE DLL plugin in C++, I'd recommend basing it on CommonLibSSE which abstracts the SKSE API pretty nicely.
  • Simple Questions and General Discussion Thread
    2 projects | /r/skyrimmods | 6 Apr 2022
    Are there any resources to get started with SKSE plugin development? I watched this video but it was mostly about setting up the development environment. I also read this from the Creation Kit wiki which led me here but the docs in this tutorial are a little advanced. As far as I can tell, the example plugin doesn't interact with the game itself so I still have no idea where to start 😔
  • Is there an up-to-date guide on how to develop SKSE plugins?
    6 projects | /r/skyrimmods | 7 Mar 2022
    My error log looks like this. I have also tried to follow this tutorial, but I assume it is outdated. I got stuck in it in the build phase as well, and the errors were mostly about missing "common_v14".
  • Preview of a physical weapons mod in Skyrim VR!
    2 projects | /r/skyrimvr | 26 Feb 2022
    If you want to try it out, download the SKSE source and try making something with it. SKSE has a decent amount of the game reversed, commonlibsse has a lot more (alandtse also has a version of it for VR). A huge amount of the game is still unexplored, but a lot of it has been figured out. The VR-specific things less-so, because the RE scene for the vr game is very very small. My mods are all open source, but they are probably pretty hard to get to build as they require things like headers that have the havok object definitions.
  • How to develop for Anniversary Edition?
    4 projects | /r/skyrimmods | 27 Nov 2021
    Are you sure CommonLibSSE doesn't support AE? as far as I can tell there is some AE support in there: Commit on CommonLibSSE setting RUNTIME_LATEST to 1.6.318 (8 days ago) or Commit in CommonLibSSE named: Update offsets for Skyrim AE 1.6.318 (14 days ago) so to me it seems there is support for AE in commonLibSSE. In later commits the offsets hard-coded in in the commit I mentioned have again been replaced with IDs for AddressLibrary (after a commit updating the AddressLibrary format to V2 which is the AE version)
    4 projects | /r/skyrimmods | 27 Nov 2021
    However, the AE download from seems to have the wrong source. When following the instructions in this Github project, the source builds version 1.5.97, but the bundled .dll is 1.6.323. Both the prebuilt loader and the locally build loader expect the latter version, and won't launch with the 1.5 version. I'm building the Debug v142 scheme, but the Release v142 has the same issue. Building my plugin against the 1.5 version, it won't launch with the 1.6 plugin. Is there a way to circumvent this, or is there a different download location I should be looking for?

What are some alternatives?

When comparing Steamless and CommonLibSSE you can also consider the following projects:


SmartSteamEmu - SSELauncher Comfy Edition 2018 By LoodBot/Syahmixp (Steam Emulator)

skse64 - Skyrim SE Script Extender

CommonLibVR - This is an experimental reverse engineered library for Skyrim VR (ported from CommonLibSSE). There are two main branches (VR) which is based on po3's using ifdefs, and NG which is an updated NG build.

fuckfuckadblock - Filters for blocking mining, pop-ups and anti-adblock bypass.


open-location-code - Open Location Code is a library to generate short codes, called "plus codes", that can be used as digital addresses where street addresses don't exist.

hdtSMP64 - hdt-smp for 64 bit Skyrim

CommonLibSSE - This is a reverse engineered library for Skyrim Special Edition

vapor-store - Vapor Store

vr_address_tools - Skyrim and Fallout python tools for creating address libraries for VR

hdtSMP64 - hdt-smp for 64 bit Skyrim VR