Steamless
CommonLibSSE
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Steamless | CommonLibSSE | |
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47 | 25 | |
2,729 | 193 | |
- | - | |
5.4 | 4.3 | |
about 1 month ago | 9 months ago | |
C# | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Steamless
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My own solution to the debate between downgrade to SE or stick to AE
I'm not gonna put the actual instructions for cracking here since that's already on the sites of the tools you'll be using. I will only link the tools here and the rest will be up to you. The main tools for cracking are going to be Steamless, and Goldberg emulator. These tools can be a bit tedious on their own but someone has graciously made an auto cracker that requires you to download the first 2 tools and then automates the process for you.
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Dead or Alive 6 v1.22a Ultrawide Hack
FWIW people don't need to install visual studio and build Steamless from source, they can just download the release of Steamless from https://github.com/atom0s/Steamless/releases/latest
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Dead or Alive 6 -- 16:10 aspect ratio
Steamless - for unpacking DOA6.exe.
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Steam dropping support in 2024
If you wanna play those games you brought in steam you get yourself a steam emulator like goldberg's heres the link if you want to https://mr_goldberg.gitlab.io/goldberg_emulator/ (Note:It only works if you have a game protected with steam's DRM and if it dosent work go get steamless by Atm0s https://github.com/atom0s/Steamless/releases/tag/v3.1.0.3)
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[Serious] Want to purchase Touhou games, but I want to be able to play it from standalone files without a launcher. What are my options?
TH13 (Ten Desires) and onwards are all available on DLSite for digital purchase as well. Everything else before that up until PoFV are all on Steam. Everything before PoFV (excluding PC-98) are available for physical purchase through AKIBA-HOBBY. All aforementioned methods can be found on the wiki’s Purchasing Guide. You can also use Steamless (GitHub) to play any game on Steam you’ve purchased without DRM.
- Need help: capture Hogwarts Legacy in RenderDoc?
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New to modding, can't even start?
Well if u having trouble with the new ck and steam seems to be the culprit get Steamless, which cut ties with steam and makes ck standalone
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The GOG version of Skyrim is DRM-free, can roll back updates, and can be totally offline.
A Steamless version of Skyrim is DRM-free, can roll back updates, and can be totally offline.
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Why does skyrim refuse to start without launching steam? And why does steam never work without wifi?
You can, if you strip the steam DRM off the game with steamless
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Using airplane mode instead of offline mode?
Anything with an external launcher like Ubisoft Play or EA Origin have DRM checks. Steam has them as well to combat people selling accounts or piracy and requires that you be online every 2 weeks or so to play the game. Games that have no need for online and do not have an external launcher can be fixed by using Steamless to make a DRM free exe that can be run in offline mode. Having someone play on your pc and also play on your deck at same time without being kicked off of one of the games while BOTH being online works this way as well. This will not work with all games but if it only uses steam DRM and has no online features it will.
CommonLibSSE
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Why does skyrim refuse to start without launching steam? And why does steam never work without wifi?
Because SkyrimSE.exe has a Steam-related code inside. There's a solution though, you can use Steamless to disable it. This is safe even for SKSE DLL plugins and SKSE itself, more to say - many authors use this solution for develop purposes because it allows to attach VS debugger. Ryan aka Fudgyduff also mentions it in his CommonLibSSE Getting Started guide.
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Skyrim updated to 1.6.629
Since this small class is used by a lot of things (including the ones I mentioned), a lot of classes have also have their size / layout changed. This may be useful to check: https://github.com/Ryan-rsm-McKenzie/CommonLibSSE/commit/84070934c639a4c1eb074a29124387f5c29b600e
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Mod authors, what tools do you wish existed to make your life easier when creating mods?
SKSE plugin development doesn't get any easier than CommonLibSSE. The NG fork has significantly more documentation and lets you compile SKSE plugins that support Skyrim SE, AE, and VR simultaneously.
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Critical RaceMenu memory leak bug fixed! (almost)
That's not correct anymore. CommonLibSSE-NG is a fork of CommonLibSSE that allows plugin developers to build SKSE plugins that support Skyrim SE, AE, and VR¹ simultaneously. No need for separate builds or separate downloads. Plugins that were already built on CommonLibSSE need very few changes, and the vcpkg-centric workflow vastly simplifies building projects.
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Advice on creating a combat mod?
If you're looking to go for an SKSE DLL plugin in C++, I'd recommend basing it on CommonLibSSE which abstracts the SKSE API pretty nicely.
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Simple Questions and General Discussion Thread
Are there any resources to get started with SKSE plugin development? I watched this video but it was mostly about setting up the development environment. I also read this from the Creation Kit wiki which led me here but the docs in this tutorial are a little advanced. As far as I can tell, the example plugin doesn't interact with the game itself so I still have no idea where to start 😔
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why isnt fenix31415 mods more popular?
SKSE DLL plugins that base themselves on CommonLibSSE as opposed to basically fully custom reverse engineered don't tend to have nearly as many issues porting to newer builds of the game, FWIW.
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Is there an up-to-date guide on how to develop SKSE plugins?
My error log looks like this. I have also tried to follow this tutorial, but I assume it is outdated. I got stuck in it in the build phase as well, and the errors were mostly about missing "common_v14".
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Preview of a physical weapons mod in Skyrim VR!
If you want to try it out, download the SKSE source and try making something with it. SKSE has a decent amount of the game reversed, commonlibsse has a lot more (alandtse also has a version of it for VR). A huge amount of the game is still unexplored, but a lot of it has been figured out. The VR-specific things less-so, because the RE scene for the vr game is very very small. My mods are all open source, but they are probably pretty hard to get to build as they require things like headers that have the havok object definitions.
- [Help] - skse64 debug builds do not launch
What are some alternatives?
goldberg_emulator
skse64 - Skyrim SE Script Extender
SmartSteamEmu - SSELauncher Comfy Edition 2018 By LoodBot/Syahmixp (Steam Emulator)
CommonLibVR - This is an experimental reverse engineered library for Skyrim VR (ported from CommonLibSSE). There are two main branches (VR) which is based on po3's using ifdefs, and NG which is an updated NG build.
fuckfuckadblock - Filters for blocking mining, pop-ups and anti-adblock bypass.
ExamplePlugin-CommonLibSSE
hdtSMP64 - hdt-smp for 64 bit Skyrim
CommonLibSSE - This is a reverse engineered library for Skyrim Special Edition
open-location-code - Open Location Code is a library to generate short codes, called "plus codes", that can be used as digital addresses where street addresses don't exist.
CyberEngineTweaks - Cyberpunk 2077 tweaks, hacks and scripting framework
vapor-store - Vapor Store
vr_address_tools - Skyrim and Fallout python tools for creating address libraries for VR