CommonLibSSE
CyberEngineTweaks
CommonLibSSE | CyberEngineTweaks | |
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25 | 93 | |
194 | 4,438 | |
- | - | |
4.3 | 8.6 | |
10 months ago | 30 days ago | |
C++ | C | |
MIT License | MIT License |
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CommonLibSSE
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Why does skyrim refuse to start without launching steam? And why does steam never work without wifi?
Because SkyrimSE.exe has a Steam-related code inside. There's a solution though, you can use Steamless to disable it. This is safe even for SKSE DLL plugins and SKSE itself, more to say - many authors use this solution for develop purposes because it allows to attach VS debugger. Ryan aka Fudgyduff also mentions it in his CommonLibSSE Getting Started guide.
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Skyrim updated to 1.6.629
Since this small class is used by a lot of things (including the ones I mentioned), a lot of classes have also have their size / layout changed. This may be useful to check: https://github.com/Ryan-rsm-McKenzie/CommonLibSSE/commit/84070934c639a4c1eb074a29124387f5c29b600e
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Mod authors, what tools do you wish existed to make your life easier when creating mods?
SKSE plugin development doesn't get any easier than CommonLibSSE. The NG fork has significantly more documentation and lets you compile SKSE plugins that support Skyrim SE, AE, and VR simultaneously.
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Critical RaceMenu memory leak bug fixed! (almost)
That's not correct anymore. CommonLibSSE-NG is a fork of CommonLibSSE that allows plugin developers to build SKSE plugins that support Skyrim SE, AE, and VR¹ simultaneously. No need for separate builds or separate downloads. Plugins that were already built on CommonLibSSE need very few changes, and the vcpkg-centric workflow vastly simplifies building projects.
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Advice on creating a combat mod?
If you're looking to go for an SKSE DLL plugin in C++, I'd recommend basing it on CommonLibSSE which abstracts the SKSE API pretty nicely.
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Simple Questions and General Discussion Thread
Are there any resources to get started with SKSE plugin development? I watched this video but it was mostly about setting up the development environment. I also read this from the Creation Kit wiki which led me here but the docs in this tutorial are a little advanced. As far as I can tell, the example plugin doesn't interact with the game itself so I still have no idea where to start 😔
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why isnt fenix31415 mods more popular?
SKSE DLL plugins that base themselves on CommonLibSSE as opposed to basically fully custom reverse engineered don't tend to have nearly as many issues porting to newer builds of the game, FWIW.
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Is there an up-to-date guide on how to develop SKSE plugins?
My error log looks like this. I have also tried to follow this tutorial, but I assume it is outdated. I got stuck in it in the build phase as well, and the errors were mostly about missing "common_v14".
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Preview of a physical weapons mod in Skyrim VR!
If you want to try it out, download the SKSE source and try making something with it. SKSE has a decent amount of the game reversed, commonlibsse has a lot more (alandtse also has a version of it for VR). A huge amount of the game is still unexplored, but a lot of it has been figured out. The VR-specific things less-so, because the RE scene for the vr game is very very small. My mods are all open source, but they are probably pretty hard to get to build as they require things like headers that have the havok object definitions.
- [Help] - skse64 debug builds do not launch
CyberEngineTweaks
- CD Projekt RED still hasn't fixed 8 core Ryzen performance in Cyerbpunk 2077
- TIL: Using "-skipStartScreen" or doing the same with Cyber engine tweak mod disables GOG rewards and possibly achievements
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Cyber Engine Tweaks v 1.24.0 crashing game in photomode when taking screenshots
1.24.1
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Cyberpunk Mods not working ?
Well, I was going to mention to switch to Lutris, but also to apply the steps mentioned here : https://github.com/maximegmd/CyberEngineTweaks/issues/810
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FGR Mod replacement?
Cyber engine tweaks - https://github.com/yamashi/CyberEngineTweaks/releases
- Basically what happened with the update
- Can't use cyber engine tweaks after dlss 3 update
- Is there a way to mod the pirated version of cyberpunk? Or is there a way to get redmod for the pirate version?
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RTX 3070ti + Ryzen 9 5900x low fps on Cyberpunk
Do you have any apps running in the background? Also try installing the SMT mod https://github.com/yamashi/CyberEngineTweaks/releases
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Is there some kind of mod that’ll get me V’s shirt from the mansion? Or a mod that’ll get me inside the mansion to collect it with no issue? Please and thanks.
You can download cyber engine tweaks to enable console commands. https://github.com/yamashi/CyberEngineTweaks
What are some alternatives?
skse64 - Skyrim SE Script Extender
cyberpunk2077-hacking-solver - Online Cyberpunk 2077 hacking minigame solver.
Steamless - Steamless is a DRM remover of the SteamStub variants. The goal of Steamless is to make a single solution for unpacking all Steam DRM-packed files. Steamless aims to support as many games as possible.
TweakDB-Edit - (Outdated) Cyberpunk 2077 TweakDB editor
CommonLibVR - This is an experimental reverse engineered library for Skyrim VR (ported from CommonLibSSE). There are two main branches (VR) which is based on po3's using ifdefs, and NG which is an updated NG build.
RED4ext - A script extender for REDengine 4 (Cyberpunk 2077).
ExamplePlugin-CommonLibSSE
cpah
CommonLibSSE - This is a reverse engineered library for Skyrim Special Edition
redscript - Compiler/decompiler toolkit for redscript
vr_address_tools - Skyrim and Fallout python tools for creating address libraries for VR
ConfigOverhaulCyberpunk - This tool allows to configure hidden settings in Cyberpunk 2077 and squeeze more FPS out. It works by generating CP2077 configration files, and will not modify executables.