CommonLibSSE
vr_address_tools
CommonLibSSE | vr_address_tools | |
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25 | 5 | |
194 | 9 | |
- | - | |
4.3 | 7.8 | |
10 months ago | 12 days ago | |
C++ | Python | |
MIT License | MIT License |
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CommonLibSSE
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Why does skyrim refuse to start without launching steam? And why does steam never work without wifi?
Because SkyrimSE.exe has a Steam-related code inside. There's a solution though, you can use Steamless to disable it. This is safe even for SKSE DLL plugins and SKSE itself, more to say - many authors use this solution for develop purposes because it allows to attach VS debugger. Ryan aka Fudgyduff also mentions it in his CommonLibSSE Getting Started guide.
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Skyrim updated to 1.6.629
Since this small class is used by a lot of things (including the ones I mentioned), a lot of classes have also have their size / layout changed. This may be useful to check: https://github.com/Ryan-rsm-McKenzie/CommonLibSSE/commit/84070934c639a4c1eb074a29124387f5c29b600e
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Mod authors, what tools do you wish existed to make your life easier when creating mods?
SKSE plugin development doesn't get any easier than CommonLibSSE. The NG fork has significantly more documentation and lets you compile SKSE plugins that support Skyrim SE, AE, and VR simultaneously.
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Critical RaceMenu memory leak bug fixed! (almost)
That's not correct anymore. CommonLibSSE-NG is a fork of CommonLibSSE that allows plugin developers to build SKSE plugins that support Skyrim SE, AE, and VR¹ simultaneously. No need for separate builds or separate downloads. Plugins that were already built on CommonLibSSE need very few changes, and the vcpkg-centric workflow vastly simplifies building projects.
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Advice on creating a combat mod?
If you're looking to go for an SKSE DLL plugin in C++, I'd recommend basing it on CommonLibSSE which abstracts the SKSE API pretty nicely.
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Simple Questions and General Discussion Thread
Are there any resources to get started with SKSE plugin development? I watched this video but it was mostly about setting up the development environment. I also read this from the Creation Kit wiki which led me here but the docs in this tutorial are a little advanced. As far as I can tell, the example plugin doesn't interact with the game itself so I still have no idea where to start 😔
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why isnt fenix31415 mods more popular?
SKSE DLL plugins that base themselves on CommonLibSSE as opposed to basically fully custom reverse engineered don't tend to have nearly as many issues porting to newer builds of the game, FWIW.
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Is there an up-to-date guide on how to develop SKSE plugins?
My error log looks like this. I have also tried to follow this tutorial, but I assume it is outdated. I got stuck in it in the build phase as well, and the errors were mostly about missing "common_v14".
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Preview of a physical weapons mod in Skyrim VR!
If you want to try it out, download the SKSE source and try making something with it. SKSE has a decent amount of the game reversed, commonlibsse has a lot more (alandtse also has a version of it for VR). A huge amount of the game is still unexplored, but a lot of it has been figured out. The VR-specific things less-so, because the RE scene for the vr game is very very small. My mods are all open source, but they are probably pretty hard to get to build as they require things like headers that have the havok object definitions.
- [Help] - skse64 debug builds do not launch
vr_address_tools
- Porting shield of stamina to VR... unfeasible?
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To anyone who's interested in modding...
I guess I should post the work I did on mapping addresses. I didn't pull the RTTI yet. Right now my repo only has Skyrim addresses, but I'll post the FO conversions I have (which aren't as complete).
- Where can I find the most up-to-date tutorial for starting developing SKSE plugins? (Anniversary Edition)
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My Journal on Trying To Convert Valhalla Combat to VR With Alandtse Tools
Alandtse Tool: https://github.com/alandtse/vr_address_tools
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VR Address Library for SKSEVR
It only has 8K entries vs AddressLib's 778K entries. If a mod used it without checking it's going to be CTDs and it's hard to debug which address was wrong.
What are some alternatives?
skse64 - Skyrim SE Script Extender
PluginTutorialCN - SKSE64插件开发入门, for 上古卷轴5: 天际特别版 (SKSE64) - 持续施工中
Steamless - Steamless is a DRM remover of the SteamStub variants. The goal of Steamless is to make a single solution for unpacking all Steam DRM-packed files. Steamless aims to support as many games as possible.
wrye-bash - A swiss army knife for modding Bethesda games.
CommonLibVR - This is an experimental reverse engineered library for Skyrim VR (ported from CommonLibSSE). There are two main branches (VR) which is based on po3's using ifdefs, and NG which is an updated NG build.
valhallaCombat - dll plugin to make Skyrim's combat AC-valhalla-ish
ExamplePlugin-CommonLibSSE
azuras-star - Modding Tool for managing modlists
CommonLibSSE - This is a reverse engineered library for Skyrim Special Edition
commonlibsse-sample-plugin
CyberEngineTweaks - Cyberpunk 2077 tweaks, hacks and scripting framework
CommonLibVR - This is an experimental reverse engineered library for Skyrim VR (ported from CommonLibSSE)