reko VS UnrealCLR

Compare reko vs UnrealCLR and see what are their differences.

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reko UnrealCLR
9 37
1,962 3,048
- -
9.6 2.6
4 days ago 11 months ago
C# C#
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

reko

Posts with mentions or reviews of reko. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-22.

UnrealCLR

Posts with mentions or reviews of UnrealCLR. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-12.

What are some alternatives?

When comparing reko and UnrealCLR you can also consider the following projects:

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

MonoGame - One framework for creating powerful cross-platform games.

ArnoldC - Arnold Schwarzenegger based programming language

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.

Stride Game Engine - Stride Game Engine (formerly Xenko)

lbForth - Self-hosting metacompiled Forth, bootstrapping from a few lines of C; targets Linux, Windows, ARM, RISC-V, 68000, PDP-11, asm.js.

UrhoSharp - Code to integrate with the Urho3D engine

capstone - Capstone disassembly/disassembler framework: Core (Arm, Arm64, BPF, EVM, M68K, M680X, MOS65xx, Mips, PPC, RISCV, Sparc, SystemZ, TMS320C64x, Web Assembly, X86, X86_64, XCore) + bindings. [Moved to: https://github.com/capstone-engine/capstone]

Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime

RemoteNET - Examine, create and interact with remote objects in other .NET processes.

Duality - a 2D Game Development Framework