reko
UnrealCLR
reko | UnrealCLR | |
---|---|---|
9 | 37 | |
1,962 | 3,048 | |
- | - | |
9.6 | 2.6 | |
4 days ago | 11 months ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
reko
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Educating myself about Monitor Firmware --
In the zip are 3 firmwares, NXP, PD and Scalar. NXP is the USB microcontroller that's used to update the scalar firmware, and PD is for USB-C stuff. The scalar firmware's name was 28MQ780_MSTAR_MST9W00V4_V3.3.0_0x12FBF031_shad4015bb_220317.bin, which already gave me a few more data points, specifically the chip that's used, the MStar MST9W00V4. Eventually I found this extremely annoying post which had the compiler used for the chip and this page telling me that my scalar's CPU architecture was proprietary, but based on OpenRisc. It turned out that the stars had aligned or something and there were no less than 3 people interested in this particular ISA in the last 3 weeks, because someone else had asked about it and apparently a niche disassembler added partial support for it.
- Why .net has 3 times more jobs than nodejs and spring boot?
- Reko decompiler 0.11.2 released
- .NET is often seen as corporate and boring – What are some interesting/cool/unique projects and people?
- Reko decompiler v0.11.0 released
- Which project are you guys doing ?
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Reko decompiler v0.10.0 released
Reko has the ambition of supporting decompilation of various processor architectures and executable file formats with minimal user intervention. For a complete list, see the supported binaries page.
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Looking for a guide to write a compiler.
For some examples of hand-written parsers in C#, take a look at my project https://github.com/reko. There is both a C and a Pascal parser, located at https://github.com/uxmal/reko/tree/master/src/Core/CLanguage and https://github.com/uxmal/reko/tree/master/src/Core/Pascal, respectively. DM me if you're curious, I be glad to tutor.
UnrealCLR
- Since you're asking yes u can use C# in unreal
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Unity plan pricing and packaging updates
https://github.com/nxrighthere/UnrealCLR
I'm also surprised though they haven't just gone and added C# support as a first class option, it seems like such an obvious win.
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Those who have worked in both unreal and unity, what have your experiences been like?
You can use C# in unreal: https://github.com/nxrighthere/UnrealCLR, they even got an epic megagrant.
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C#
Surprise motherfucker
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Will unreal add C# as an extra language?
UnrealCLR
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How come Godot is by far the most recommended game engine, yet there are very few noticeable successful games made by it?
UnrealCLR has an Epic megagrant and supports .NET 6 already.
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I’ll take “sentences I never thought I’d write” for 200, Alex
I mean, technically Unreal does have C# support via their community, but it lags a bit behind the engine and isn’t as fully featured as Unity or even Godot https://github.com/nxrighthere/UnrealCLR
- [PC Gamer] Unity is merging with a company who made a malware installer
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Why is unity partnering with a company best known for making malware?
Biggest thing to note is that there's no stable release as of yet, so using UnrealCLR right now might not be the best idea for commercial games. There's also a few engine APIs missing from UnrealCLR, but from my own understanding, most of the common ones are there and ready to use.
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Unity Employees "Mad and Stressed Out" Amidst Unexpected Layoffs
Wish they would turn this into an officially supported project: https://github.com/nxrighthere/UnrealCLR
What are some alternatives?
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
MonoGame - One framework for creating powerful cross-platform games.
ArnoldC - Arnold Schwarzenegger based programming language
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
Stride Game Engine - Stride Game Engine (formerly Xenko)
lbForth - Self-hosting metacompiled Forth, bootstrapping from a few lines of C; targets Linux, Windows, ARM, RISC-V, 68000, PDP-11, asm.js.
UrhoSharp - Code to integrate with the Urho3D engine
capstone - Capstone disassembly/disassembler framework: Core (Arm, Arm64, BPF, EVM, M68K, M680X, MOS65xx, Mips, PPC, RISCV, Sparc, SystemZ, TMS320C64x, Web Assembly, X86, X86_64, XCore) + bindings. [Moved to: https://github.com/capstone-engine/capstone]
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
RemoteNET - Examine, create and interact with remote objects in other .NET processes.
Duality - a 2D Game Development Framework