reanimate VS identicon

Compare reanimate vs identicon and see what are their differences.

reanimate

Haskell library for building declarative animations based on SVG graphics (by reanimate)

identicon

Flexible generation of identicons in Haskell (by mrkkrp)
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reanimate identicon
14 -
1,102 16
0.5% -
0.0 5.8
4 months ago about 1 month ago
Haskell Haskell
LicenseRef-PublicDomain BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

reanimate

Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

identicon

Posts with mentions or reviews of identicon. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning identicon yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing reanimate and identicon you can also consider the following projects:

manim - Animation engine for explanatory math videos

GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library

brick - A declarative Unix terminal UI library written in Haskell

X11 - A Haskell binding to the X11 graphics library.

plot-light - A lightweight plotting library, exporting to SVG

sdl2 - Haskell bindings to the SDL2 library

OpenGL - Haskell bindings to OpenGL

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

manim - A community-maintained Python framework for creating mathematical animations.

processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell