identicon
sdl2
identicon | sdl2 | |
---|---|---|
- | 3 | |
16 | 355 | |
- | 0.6% | |
5.8 | 5.6 | |
about 1 month ago | 3 months ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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identicon
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Tracking mentions began in Dec 2020.
sdl2
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installing SDL2 bindings fails on __stack_chk_fail and __stack_chk_guard when building, any ideas?
This is a known issue. Someone in the thread reports that downgrading the associated SDL version worked for them.
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"Unknown GLUT entry glutInit" -- Failing to get Gloss working on Windows
For example, I've been wrestling for a few hours with getting SDL2 set up and was halfway through writing another post here when I discovered that my issue appears generic to the OS, and has already been solved in this lonely little Github issue.
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Using Switch joy cons in glossy apecs game
Hmm you'd probably need to dig into the source to figure out what's going on. The SDL2 GameController API (bindings) works with joy cons, as an alternative.
What are some alternatives?
reanimate - Haskell library for building declarative animations based on SVG graphics
sdl2-cairo - Haskell library providing functions to use Cairo to draw on SDL textures and containing a Processing-style convenience drawing API.
GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)
X11 - A Haskell binding to the X11 graphics library.
webkit - Haskell interface to WebKitGTK+
brick - A declarative Unix terminal UI library written in Haskell
vinyl-gl - Utilities for working with OpenGL's GLSL shading language and vinyl records.
OpenGL - Haskell bindings to OpenGL
sdl2-mixer - Haskell bindings to SDL2_mixer.
processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell
sdl2-image - Haskell bindings to SDL2_image.