read
Allegro
read | Allegro | |
---|---|---|
12 | 24 | |
54 | 1,765 | |
- | 0.9% | |
0.0 | 8.3 | |
10 months ago | 5 days ago | |
C++ | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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read
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C++ And Beyond: Discussion - Vittorio Romeo, Kevlin Henney, Nico Josuttis & Kate Gregory - ACCU 2023
It was on the mailing list that screens proposals prior to writing papers. Basically it was for making input much easier to work with, like this: https://github.com/ShakaUVM/read
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The Future of Boost by Vinnie Falco
I have thought about submitting a library of mine (https://github.com/ShakaUVM/read) for standardization or inclusion in Boost. Basically it does for input what format did for output - replace the stream system with something more functional.
- Keep getting a loop when I enter a letter instead of a number.
- What are some cool modern libraries you enjoy using?
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Read a string from user
Using readlib:
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Steams operations order?
That's why I wrote my read library (https://github.com/ShakaUVM/read). You can just do:
- Why is my program skipping a cin input?
- Why am I able to capture data from text file with std::ifstream with either std::getline or extraction operator >> but not unable to do so by going back and forth between the two??
- std::cin doesn't work after entering the wrong input
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What (relatively) easily to implement features would you like to see in c++23.
5) Make input come from functions rather than call by reference, such as what I did here: https://github.com/ShakaUVM/read
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
What are some alternatives?
frozen - a header-only, constexpr alternative to gperf for C++14 users
raylib - A simple and easy-to-use library to enjoy videogames programming
Boost - Super-project for modularized Boost
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
rust - Empowering everyone to build reliable and efficient software.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
PEGTL - Parsing Expression Grammar Template Library
Godot - Godot Engine – Multi-platform 2D and 3D game engine
stb - stb single-file public domain libraries for C/C++
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac