read-texture-data
raycasting-explained
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1 | 1 | |
8 | 19 | |
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10.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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read-texture-data
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Learn how to read texture data in your C# scripts. We'll be using the use case of selecting a pixel with a weighted random algorithm, but there are loads of things you can do with that texture data!
As always, the full project for this video is available on GitHub!
raycasting-explained
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See every Physics "cast" in Unity visualized! Raycasts, Spherecasts, Boxcasts, even Capsulecasts (and their "All" variants), explained in this Unity Tutorial! Full video link in comments!
With 19 customizable scenarios, you know the full project being available on GitHub will help you better understand how to use each of these fundamental gamedev functions!
What are some alternatives?
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ai-series-part-40 - Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!
urp-fading-standard-shaders - Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
cinemachine-basics-1 - learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!
ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!