raylib VS TIC-80

Compare raylib vs TIC-80 and see what are their differences.

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raylib TIC-80
399 134
18,907 4,744
- -
9.8 9.2
2 days ago 8 days ago
C C
zlib License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

TIC-80

Posts with mentions or reviews of TIC-80. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-21.

What are some alternatives?

When comparing raylib and TIC-80 you can also consider the following projects:

SFML - Simple and Fast Multimedia Library

awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more

SDL2 - SDL2 bindings to perl

love - LÖVE is an awesome 2D game framework for Lua.

bevy - A refreshingly simple data-driven game engine built in Rust

pyxel - A retro game engine for Python

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.

SDL - Simple Directmedia Layer

ruffle - A Flash Player emulator written in Rust