raspberry-pi-os
tinyrenderer
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raspberry-pi-os | tinyrenderer | |
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9 | 61 | |
12,864 | 19,346 | |
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0.0 | 0.0 | |
27 days ago | 6 months ago | |
C | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raspberry-pi-os
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I want to learn about kernel development
Last but not the least, learning by doing is fun so you can check out - raspberry-pi-os (writing an os from scratch) - https://github.com/s-matyukevich/raspberry-pi-os
- GitHub - s-matyukevich/raspberry-pi-os: Learning operating system development using Linux kernel and Raspberry Pi
- Learning operating system development using Linux kernel and Raspberry Pi
- Learning operating system development using Linux kernel and Raspberry Pi (2018)
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Show HN: CheesecakeOS for Raspberry Pi Volume 0: Booting, Processes, and VM
CheesecakeOS for Raspberry Pi Volume 0: Booting, Processes, and Virtual Memory is the first in what I hope is a series of github markdown tutorials or volumes on bare-metal from-scratch operating system development.
I have dreamed of contributing to the Linux Kernel, but have yet to find the courage to jump in and do so. I started by attempting to read Understanding the Linux Kernel by Daniel Bovet and Marco Cesati, but found it was too advanced for me at the time. I found another text I credit with advancing my understanding, Computer Systems: A Programmer's Perspective by Randall Bryant and David O'Hallaron. I worked on the self-study labs from their book website, and found them to be a superb educational tool.
Further, then becoming interested in what creating an operating system actually means, I stumbled upon Sergey Matyukevich's Rasberry-Pi-OS github repo (https://github.com/s-matyukevich/raspberry-pi-os). I wanted to expand on his tutorial, for my own education, and, in the best case, for the benefit of others.
There are many ideas taken from Linux in the implementation, as when I didn't know how to proceed, that is the source I would consult. Though, I attempt to simplify and explain the details in the text. The implementation stops short of implementing or supporting a file system, the subject of the next volume.
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Has anyone ever actually gotten a custom kernel/bare metal program to run specifically on the Raspberry Pi 4B?
Not familiar with this myself but aiming to start soon. Have found a nice youtube series for low level development on the RPi, not sure which version he uses, but reportedly it works for some on RPi 4. He also has a subreddit:
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wanting to create a simple OS for simple games
Here's one tutorial: https://github.com/s-matyukevich/raspberry-pi-os
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In-depth software programming
C: Learning operating system development using Linux kernel and Raspberry Pi
- What's an interesting non-x86 based architecture to write an OS for?
tinyrenderer
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How to Become a Software Engineer ?
C++: How OpenGL works: software rendering in 500 lines of code
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From scratch OpenGL and shaders with raw Xlib
I don’t think that exists (I sure would like for it to), but until it does you could amuse yourself with:
- A 500-line (non-OpenGL-compatible) 3D rasterizer: https://github.com/ssloy/tinyrenderer/wiki.
- A “hello Wayland” app written in C without libwayland or anything else: https://gaultier.github.io/blog/wayland_from_scratch.html.
- A “hello X11” app written in x86-64 assembly(!) without libX11, libxcb, or anything else: https://gaultier.github.io/blog/x11_x64.html.
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Tiny Compiler – Writing a Compiler in a Weekend
the tinyrenderer[1] project has been on my todos forever now. glad to see the author is writing more self-paced programming projects.
[1]: https://github.com/ssloy/tinyrenderer
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
There are a couple of excellent resources out there for implementing 3D rendering from scratch.
On that I cannot recommend enough is this github repo:
https://github.com/ssloy/tinyrenderer/wiki/Lesson-0:-getting...
If you are more of a visual learner, this guy is also a treasure trove:
https://www.youtube.com/watch?v=ih20l3pJoeU
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Ask HN: What books or courses do you know similar to "From Nand to Tetris"?
Other people have mentioned ray-tracing in one weekend
If anyone is really interested in graphics I would also recommend TinyRenderer
https://github.com/ssloy/tinyrenderer/wiki
This one is a CPU-based rasterizing renderer
Its good if you want to get a good understanding of what a GPU does underneath
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Trying to learn wgpu
I was in a similar position to you, and I first did this https://github.com/ssloy/tinyrenderer/wiki
- Where do I start learning graphics programming?
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Recommendation for graphics experimentation project
Yes, my thoughts exactly, shader!=program on GPU. It's just a code which calculates pixel color or pixel position. See for example this: https://github.com/ssloy/tinyrenderer/blob/master/main.cpp. It's not GLSL or anything uploadable to GPU yet it's still a shader.
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I have a few months to prepare for an interview. Is there a project that would get me at least part of the way there for the interview?
In terms of a project which would be worthwhile, I think building a software rasterizer from scratch is a useful first step. TinyRenderer is a great place to start. Looking at the high level overview of many graphics subjects, ScratchAPixel is a valuable resource. Theres also just great information in some of the rote graphics programming textbooks (Michael Abrash's Black Book fully available online from Jason Gregory, and this book is really interesting). The "RayTracer in a weekend" series is also (seemingly) very illuminating (no pun intended).
What are some alternatives?
JingOS - Awesome - JingOS - The World’s First Linux-based OS design for Tablets
sokol - minimal cross-platform standalone C headers
rdma-core - RDMA core userspace libraries and daemons
raylib - A simple and easy-to-use library to enjoy videogames programming
dattobd - kernel module for taking block-level snapshots and incremental backups of Linux block devices
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
circle - A C++ bare metal environment for Raspberry Pi with USB (32 and 64 bit)
deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)
rtw88-usb - rtw88 family usb driver for linux rtl8723du rtl8822bu rtl8821cu rtl8822cu
Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
AmogOS - ඞ Among-us themed OS. As seen on Reddit and Youtube.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.