quiche
quinn
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quiche | quinn | |
---|---|---|
23 | 21 | |
7,696 | 2,826 | |
1.8% | 2.2% | |
6.2 | 6.7 | |
1 day ago | 6 days ago | |
Rust | Rust | |
BSD 2-clause "Simplified" License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quiche
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Curl HTTP/3 with quiche discouraged
The issue is dead silent too!
- Best performing quic implementation?
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Oxy is Cloudflare's Rust-based next generation proxy framework
Even though Oxy is a proprietary project, we try to give back some love to the open-source community without which the project wouldn’t be possible by open-sourcing some of the building blocks such as https://github.com/cloudflare/boring and https://github.com/cloudflare/quiche.
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How Rust and Wasm power Cloudflare's 1.1.1.1
They’ve been on the Rust train since at least 2019. Just look at projects like quiche, wrangler, and boringtun
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What is a CDN? How do CDNs work?
It's more like Cloudflare forked nginx a long time ago, and is meanwhile in the very slow (like, decade-long) process of replacing it entirely.
The Cloudflare Workers Runtime, for instance, is built directly around V8; it does not use nginx or any other existing web server stack. Many new features of Cloudflare are in turn built on Workers, and much of the old stack build on nginx is gradually being migrated to Workers. https://workers.dev https://github.com/cloudflare/workerd
In another part of the stack, there is Pingora, another built-from-scratch web server focused on high-performance proxying and caching: https://blog.cloudflare.com/how-we-built-pingora-the-proxy-t...
Even when using nginx, Cloudflare has rewritten or added big chunks of code, such as implementing HTTP/3: https://github.com/cloudflare/quiche And of course there is a ton of business logic written in Lua on top of that nginx base.
Though arguably, Cloudflare's biggest piece of magic is the layer 3 network. It's so magical that people don't even think about it, it just works. Seamlessly balancing traffic across hundreds of locations without even varying IP addresses is, well, not easy.
I could go on... automatic SSL provisioning? DDoS protection? etc. These aren't nginx features.
So while Cloudflare may have gotten started being more-or-less nginx-as-a-service I don't think you can really call it that anymore.
(I'm the tech lead for Cloudflare Workers.)
- Using WebTransport
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Is it better to learn web development with Python or C?
Ask Cloudflare why they use HTTP/3 and QUIC https://github.com/cloudflare/quiche.
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Any rust implementations of WebTransport ?
Neqo (Mozilla) and Quiche (Cloudflare) both implement QUIC and HTTP/3. I believe they are both developing an implementation of WebTransport.
- S2n-QUIC (Rust implementation of QUIC)
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Announcing s2n-quic 1.0
quiche
quinn
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quicssh-rs Rust implementation SSH over Quic proxy tool
quicssh-rs is quicssh rust implementation. It is based on quinn and tokio
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The birth of a package manager [written in Rust :)]
Regarding Quinn, I had a blast this week resurrecting an old PR. Looking forward to the next!
- Best performing quic implementation?
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str0m a sans I/O WebRTC library
By studying u/djcu/hachyderm.io (and others!) excellent work in Quinn, doing a sans I/O implementation of QUIC https://github.com/quinn-rs/quinn we have a way forward.
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durian - a high-level general purpose client/server networking library
QUIC isn't web/wasm-compatible because of https://github.com/quinn-rs/quinn/issues/1388, so durian wouldn't either since it's built on top of it.
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FPS server with QUINN?
Quinn, as in the implementation of QUIC? https://github.com/quinn-rs/quinn
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I built a Zoom clone 100% IN RUST
You are right, I am planning to switch the transport to UDP + quic using the awesome QUINN library, https://github.com/quinn-rs/quinn .
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I write a secure UDP tunnel
Hi, I am new to the community, I just started learning rust and created a secure UDP tunnel based on the Quinn library, thanks to Quinn, I didn't need to go into the detail of the QUIC protocol and quickly created a UDP tunnel, and thanks to the BBR congestion control algorithm it uses, the tunnel performs quite well with lousy and long fat network, I didn't do any benchmark, but it performs a lot better (higher throughput with LFN) than most of other TCP tunnel implementations I used before.
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Choosing a networking library for my game
enet - Golden standard, tested and reliable - Not native rust - Does not seem to be popular in rust turbulence - Readme says it is not stable, but last meaningful commit was 1 year ago - Lacking documentation and examples - Not very popular laminar - Last meaningful release was 3 years ago (ignoring changes that fix typos etc.) - Despite this, everywhere (book, readme) there are mentions that it is under "active development" - Created for Amethyst, which is dead. I am kinda fearful that the same thing will happen to this lib. Tachyon - New and not tested in the battle - Many features that other libraries have planned, Tachyon actually has implemented - Lacking documentation (except for one big readme file), tests, examples Quinn - Big, under active development (daily commits), very popular because web development. - Modular, ability to just use core implemetation: quinn-proto - Do i really need TLS certificates and cryptography for my playing with friends game server? - Stream based, I would need to implement recv/send messages on top of it (not that hard tbh) - Only reliable stream and "unreliable" messages.
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Any rust implementations of WebTransport ?
I'm personally following the development H3 (Hyperium) (HTTP/3 implementation), which is built on top of Quinn (QUIC implementation). Sadly the project has slowed down due to personal circumstances of its main developer and WebTransport isn't currently in their roadmap.
What are some alternatives?
msquic - Cross-platform, C implementation of the IETF QUIC protocol, exposed to C, C++, C# and Rust.
s2n-quic - An implementation of the IETF QUIC protocol
quic-go - A QUIC implementation in pure go
h3
shadowsocks-rust - A Rust port of shadowsocks
neqo
quic - quiwi 🥝 - QUIC implementation in Go.
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
laminar - A simple semi-reliable UDP protocol for multiplayer games
Rust - All Algorithms implemented in Rust