quinn
neqo
quinn | neqo | |
---|---|---|
23 | 13 | |
3,988 | 1,883 | |
2.9% | 1.3% | |
9.7 | 9.7 | |
3 days ago | 3 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quinn
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Why HTTP/3 is eating the world
Since it lives on top of UDP, I believe all you need is SOCK_DGRAM, right? The rest of QUIC can be in a userspace library ergonomically designed for your programming language e.g. https://github.com/quinn-rs/quinn - and can interoperate with others who have made different choices.
Alternately, if you need even higher performance, DPDK gives the abstractions you'd need; see e.g. https://dl.acm.org/doi/abs/10.1145/3565477.3569154 on performance characteristics.
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Async rust – are we doing it all wrong?
> Making things thread safe for runtime-agnostic utilities like WebSocket is yet another price we pay for making everything multi-threaded by default. The standard way of doing what I'm doing in my code above would be to spawn one of the loops on a separate background task, which could land on a separate thread, meaning we must do all that synchronization to manage reading and writing to a socket from different threads for no good reason.
Why so? Libraries like quinn[1] define "no IO" crate to define runtime-agnostic protocol implementation. In this way we won't suffer by forcing ourselves using synchronization primitives.
Also, IMO it's relatively easy to use Send-bounded future in non-Send(i.o.w. single-threaded) runtime environment, but it's almost impossible to do opposite. Ecosystem users can freely use single threaded async runtime, but ecosystem providers should not. If you want every users to only use single threaded runtime, it's a major loss for the Rust ecosystem.
Typechecked Send/Sync bounds are one of the holy grails that Rust provides. Albeit it's overkill to use multithreaded async runtimes for most users, we should not abandon them because it opens an opportunity for high-end users who might seek Rust for their high-performance backends.
[1]: https://github.com/quinn-rs/quinn
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quicssh-rs Rust implementation SSH over Quic proxy tool
quicssh-rs is quicssh rust implementation. It is based on quinn and tokio
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The birth of a package manager [written in Rust :)]
Regarding Quinn, I had a blast this week resurrecting an old PR. Looking forward to the next!
- Best performing quic implementation?
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str0m a sans I/O WebRTC library
By studying u/djcu/hachyderm.io (and others!) excellent work in Quinn, doing a sans I/O implementation of QUIC https://github.com/quinn-rs/quinn we have a way forward.
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durian - a high-level general purpose client/server networking library
QUIC isn't web/wasm-compatible because of https://github.com/quinn-rs/quinn/issues/1388, so durian wouldn't either since it's built on top of it.
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FPS server with QUINN?
Quinn, as in the implementation of QUIC? https://github.com/quinn-rs/quinn
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I built a Zoom clone 100% IN RUST
You are right, I am planning to switch the transport to UDP + quic using the awesome QUINN library, https://github.com/quinn-rs/quinn .
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I write a secure UDP tunnel
Hi, I am new to the community, I just started learning rust and created a secure UDP tunnel based on the Quinn library, thanks to Quinn, I didn't need to go into the detail of the QUIC protocol and quickly created a UDP tunnel, and thanks to the BBR congestion control algorithm it uses, the tunnel performs quite well with lousy and long fat network, I didn't do any benchmark, but it performs a lot better (higher throughput with LFN) than most of other TCP tunnel implementations I used before.
neqo
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QUIC Is Not Quick Enough over Fast Internet
Looks like Mozilla is currently working on implementing `sendmmsg` and `recvmmsg` use in neqo (Mozilla's QUIC implementation) [1].
[1] https://github.com/mozilla/neqo/issues/1693
- What's the status of Servo right now?
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Any rust implementations of WebTransport ?
Neqo (Mozilla) and Quiche (Cloudflare) both implement QUIC and HTTP/3. I believe they are both developing an implementation of WebTransport.
- S2n-QUIC (Rust implementation of QUIC)
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Announcing s2n-quic 1.0
neqo
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Firefox – Fix parsing of content-length http3 header
Mozilla has a Rust QUIC implementation (one of three good ones in Rust) https://github.com/mozilla/neqo
I'm not sure why it's not used here.
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Which QUIC crate should I use
As an code hobbyist I'm working on an opensource project where I would be happy to use QUIC. I did a little research and found Quinn and Quiche but also the Mozilla's implementation for which I couldn't find crate Neqo.
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QUIC is now RFC 9000
Is it possible to compile quicly cli (referenced in the blog post) with musl instead of glibc. I had to add signal.h and it then compiled successfully but I got illegal instruction segfault when executing cli.
https://github.com/h2o/quicly
There are a few Rust alternatives for QUIC. Anyone tried them and have comments.
https://github.com/cloudflare/quiche
https://github.com/quinn-rs/quinn
https://github.com/mozilla/neqo
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QUIC and HTTP/3 Support Now in Firefox Nightly and Beta
The reason is the need to have total flexibility (control). [0]
I reckon to make it as painless as possible to integrate it into Firefox. Also probably a tiny bit of not-invented-here syndrome too :)
[0] https://github.com/mozilla/neqo/issues/81
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Experiments with h3 clients + Envoy
mozilla/neqo
What are some alternatives?
quiche - 🥧 Savoury implementation of the QUIC transport protocol and HTTP/3
s2n-quic - An implementation of the IETF QUIC protocol
udp2raw - A Tunnel which Turns UDP Traffic into Encrypted UDP/FakeTCP/ICMP Traffic by using Raw Socket,helps you Bypass UDP FireWalls(or Unstable UDP Environment)
msquic - Cross-platform, C implementation of the IETF QUIC protocol, exposed to C, C++, C# and Rust.
orchid - Orchid: VPN, Personal Firewall
h3
hyperfine - A command-line benchmarking tool
hysteria - Hysteria is a powerful, lightning fast and censorship resistant proxy.
laminar - A simple semi-reliable UDP protocol for multiplayer games
quicly - A modular QUIC stack designed primarily for H2O