quinn | h3 | |
---|---|---|
23 | 8 | |
3,977 | 648 | |
2.6% | 6.5% | |
9.7 | 7.2 | |
13 days ago | 5 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quinn
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Why HTTP/3 is eating the world
Since it lives on top of UDP, I believe all you need is SOCK_DGRAM, right? The rest of QUIC can be in a userspace library ergonomically designed for your programming language e.g. https://github.com/quinn-rs/quinn - and can interoperate with others who have made different choices.
Alternately, if you need even higher performance, DPDK gives the abstractions you'd need; see e.g. https://dl.acm.org/doi/abs/10.1145/3565477.3569154 on performance characteristics.
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Async rust – are we doing it all wrong?
> Making things thread safe for runtime-agnostic utilities like WebSocket is yet another price we pay for making everything multi-threaded by default. The standard way of doing what I'm doing in my code above would be to spawn one of the loops on a separate background task, which could land on a separate thread, meaning we must do all that synchronization to manage reading and writing to a socket from different threads for no good reason.
Why so? Libraries like quinn[1] define "no IO" crate to define runtime-agnostic protocol implementation. In this way we won't suffer by forcing ourselves using synchronization primitives.
Also, IMO it's relatively easy to use Send-bounded future in non-Send(i.o.w. single-threaded) runtime environment, but it's almost impossible to do opposite. Ecosystem users can freely use single threaded async runtime, but ecosystem providers should not. If you want every users to only use single threaded runtime, it's a major loss for the Rust ecosystem.
Typechecked Send/Sync bounds are one of the holy grails that Rust provides. Albeit it's overkill to use multithreaded async runtimes for most users, we should not abandon them because it opens an opportunity for high-end users who might seek Rust for their high-performance backends.
[1]: https://github.com/quinn-rs/quinn
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quicssh-rs Rust implementation SSH over Quic proxy tool
quicssh-rs is quicssh rust implementation. It is based on quinn and tokio
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The birth of a package manager [written in Rust :)]
Regarding Quinn, I had a blast this week resurrecting an old PR. Looking forward to the next!
- Best performing quic implementation?
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str0m a sans I/O WebRTC library
By studying u/djcu/hachyderm.io (and others!) excellent work in Quinn, doing a sans I/O implementation of QUIC https://github.com/quinn-rs/quinn we have a way forward.
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durian - a high-level general purpose client/server networking library
QUIC isn't web/wasm-compatible because of https://github.com/quinn-rs/quinn/issues/1388, so durian wouldn't either since it's built on top of it.
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FPS server with QUINN?
Quinn, as in the implementation of QUIC? https://github.com/quinn-rs/quinn
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I built a Zoom clone 100% IN RUST
You are right, I am planning to switch the transport to UDP + quic using the awesome QUINN library, https://github.com/quinn-rs/quinn .
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I write a secure UDP tunnel
Hi, I am new to the community, I just started learning rust and created a secure UDP tunnel based on the Quinn library, thanks to Quinn, I didn't need to go into the detail of the QUIC protocol and quickly created a UDP tunnel, and thanks to the BBR congestion control algorithm it uses, the tunnel performs quite well with lousy and long fat network, I didn't do any benchmark, but it performs a lot better (higher throughput with LFN) than most of other TCP tunnel implementations I used before.
h3
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Y'all are sleeping on HTTP/3
https://github.com/hyperium/h3
Node has been slowly working along towards QUIC support. I dunno where Go is.
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We Just Released our Rust WebTransport Teleconferencing System - Here are Some Lessons Learned
We encountered quite a few hurdles on our journey. For one, we had to build our own yew-webtransport and yew-websocket integration from scratch by adding WebTransport definitions to wasm-bindgen (pull request link). We also had to add WebTransport support to the h3 crate (pull request link). co-created by @ten3roberts
- 🔧🔧🔧 WebTransport server support in the h3 crate is available today! 🚀🚀🚀
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[Problem Solving Rust Video] We Built a WASM Video Conferencing System in Rust capable of handling 1000 users per call
Hey u/Kulinda it is in the roadmap to replace WebSockets with WebTransport once https://github.com/hyperium/h3/pull/183 is merged.
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The hyper 1.0 Polish Period
Yes and that is h3.
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Any rust implementations of WebTransport ?
I'm personally following the development H3 (Hyperium) (HTTP/3 implementation), which is built on top of Quinn (QUIC implementation). Sadly the project has slowed down due to personal circumstances of its main developer and WebTransport isn't currently in their roadmap.
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Experiments with h3 clients + Envoy
hyperiem/h3
What are some alternatives?
quiche - 🥧 Savoury implementation of the QUIC transport protocol and HTTP/3
nginx-quic - [DISCONTINUED: As of May 20, 2023, the upstream has stopped receiving updates as the quic branch has been merged into the mainline.] An UNOFFICIAL read-only mirror of https://hg.nginx.org/nginx-quic (quic and default branches) which updated daily.
s2n-quic - An implementation of the IETF QUIC protocol
yew-websocket - Yew Rust / Wasm for using WebSockets
msquic - Cross-platform, C implementation of the IETF QUIC protocol, exposed to C, C++, C# and Rust.
meeting.rs - Private one to one realtime video meeting.⚡
neqo - Neqo, the Mozilla Firefox implementation of QUIC in Rust
h3spec - Test tool for error cases of QUIC and HTTP/3
hyperfine - A command-line benchmarking tool
laminar - A simple semi-reliable UDP protocol for multiplayer games