quinn
msquic
quinn | msquic | |
---|---|---|
23 | 19 | |
3,954 | 4,114 | |
2.0% | 1.1% | |
9.7 | 9.6 | |
8 days ago | 7 days ago | |
Rust | C | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quinn
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Why HTTP/3 is eating the world
Since it lives on top of UDP, I believe all you need is SOCK_DGRAM, right? The rest of QUIC can be in a userspace library ergonomically designed for your programming language e.g. https://github.com/quinn-rs/quinn - and can interoperate with others who have made different choices.
Alternately, if you need even higher performance, DPDK gives the abstractions you'd need; see e.g. https://dl.acm.org/doi/abs/10.1145/3565477.3569154 on performance characteristics.
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Async rust – are we doing it all wrong?
> Making things thread safe for runtime-agnostic utilities like WebSocket is yet another price we pay for making everything multi-threaded by default. The standard way of doing what I'm doing in my code above would be to spawn one of the loops on a separate background task, which could land on a separate thread, meaning we must do all that synchronization to manage reading and writing to a socket from different threads for no good reason.
Why so? Libraries like quinn[1] define "no IO" crate to define runtime-agnostic protocol implementation. In this way we won't suffer by forcing ourselves using synchronization primitives.
Also, IMO it's relatively easy to use Send-bounded future in non-Send(i.o.w. single-threaded) runtime environment, but it's almost impossible to do opposite. Ecosystem users can freely use single threaded async runtime, but ecosystem providers should not. If you want every users to only use single threaded runtime, it's a major loss for the Rust ecosystem.
Typechecked Send/Sync bounds are one of the holy grails that Rust provides. Albeit it's overkill to use multithreaded async runtimes for most users, we should not abandon them because it opens an opportunity for high-end users who might seek Rust for their high-performance backends.
[1]: https://github.com/quinn-rs/quinn
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quicssh-rs Rust implementation SSH over Quic proxy tool
quicssh-rs is quicssh rust implementation. It is based on quinn and tokio
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The birth of a package manager [written in Rust :)]
Regarding Quinn, I had a blast this week resurrecting an old PR. Looking forward to the next!
- Best performing quic implementation?
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str0m a sans I/O WebRTC library
By studying u/djcu/hachyderm.io (and others!) excellent work in Quinn, doing a sans I/O implementation of QUIC https://github.com/quinn-rs/quinn we have a way forward.
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durian - a high-level general purpose client/server networking library
QUIC isn't web/wasm-compatible because of https://github.com/quinn-rs/quinn/issues/1388, so durian wouldn't either since it's built on top of it.
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FPS server with QUINN?
Quinn, as in the implementation of QUIC? https://github.com/quinn-rs/quinn
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I built a Zoom clone 100% IN RUST
You are right, I am planning to switch the transport to UDP + quic using the awesome QUINN library, https://github.com/quinn-rs/quinn .
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I write a secure UDP tunnel
Hi, I am new to the community, I just started learning rust and created a secure UDP tunnel based on the Quinn library, thanks to Quinn, I didn't need to go into the detail of the QUIC protocol and quickly created a UDP tunnel, and thanks to the BBR congestion control algorithm it uses, the tunnel performs quite well with lousy and long fat network, I didn't do any benchmark, but it performs a lot better (higher throughput with LFN) than most of other TCP tunnel implementations I used before.
msquic
- Msquic: Cross-platform C implementation of QUIC protocol for C, C++, C#, Rust
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Avoiding HTTP/3 (for a while) as a pragmatic default
I referred to sockets as an API design, not to express an opinion on whether you should place your protocol implementations inside or outside the kernel. (Although that’s undeniably an interesting question that by all rights should have been settled by now, but isn’t.)
Even then, I didn’t mean you should reproduce the Berkeley socket API verbatim (ZeroMQ-style); multiple streams per connection does not sound like a particularly good fit to it (although apparently people have managed to fit SCTP into it[1]?). I only meant that with the current mainstream libraries[2,3,4], establishing a QUIC connection and transmitting bytestreams or datagrams over it seems quite a bit more involved than performing the equivalent TCP actions using sockets.
[1] https://datatracker.ietf.org/doc/html/rfc6458
[2] https://quiche.googlesource.com/quiche
[3] https://github.com/microsoft/msquic
[4] https://github.com/litespeedtech/lsquic
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My plan for making 256bit signed and unsigned integers in C. Please help me understand this concept better.
The documentation of MS QUIC says it is cross-platform, it should work on Linux, it has a CMake preset for Linux and you can download the prebuilt binary releases for Linux.
- Best performing quic implementation?
- Show HN: Protect Your CI/CD from SolarWinds-Type Attacks with This Agent
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Least painful path to multiplatform builds?
https://github.com/microsoft/msquic (QUIC / HTTP3)
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msquic VS MsQuic.Net - a user suggested alternative
2 projects | 15 Jul 2022
- The Illustrated QUIC Connection
- Msquic - Cross-platform, C implementation of the IETF QUIC protocol.
What are some alternatives?
quiche - 🥧 Savoury implementation of the QUIC transport protocol and HTTP/3
s2n-quic - An implementation of the IETF QUIC protocol
lsquic - LiteSpeed QUIC and HTTP/3 Library
h3
mvfst - An implementation of the QUIC transport protocol.
neqo - Neqo, the Mozilla Firefox implementation of QUIC in Rust
openmptcprouter - OpenMPTCProuter is an open source solution to aggregate multiple internet connections using Multipath TCP (MPTCP) on OpenWrt
laminar - A simple semi-reliable UDP protocol for multiplayer games
shadowsocks-rust - A Rust port of shadowsocks
hyperfine - A command-line benchmarking tool
openssl - TLS/SSL and crypto library with QUIC APIs