qt5
raylib
qt5 | raylib | |
---|---|---|
5 | 399 | |
1,373 | 18,907 | |
1.5% | - | |
9.5 | 9.8 | |
6 days ago | 4 days ago | |
Shell | C | |
GNU General Public License v3.0 only | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
qt5
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Elon Musk dissolves Twitter's board of directors
So, clearly with your AP CS class and PLC logic knowledge, if you were dumped into a codebase like Hadoop, QT, or TensorFlow you'd be able to quickly and competently analyze what is going on with that code, understand all the libraries used, know the reasons why certain compromises were made, and be able to make suggestions on how to restructure the code in a different way? Because I've been programming for coming up on two decades and unless a system is within the domains that I have experience in, I would not be able to provide any useful information without a massive onboarding timeline, and definitely wouldn't be able to help redesign anything until actually coding within the system for a significant amount of time.
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How to make a GUI library using C or C++?
QT for example is more than sixteen thousand lines of code, developed by almost 100 contributors. This is the closest analog to what you would be trying to make.
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Why is #define SIGSTKSZ 8192 being interpreted as long?
The branches on https://github.com/qt/qt5/tree/5.15.2 only seem to show a maximum version of 5.15.2. I have also seen 5.15.9 somewhere, but no idea where to get it (or was it 5.14.9 and I am mistaken).
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Advantages of Monorepos
Have you ever tried contributing to Qt? I rather liked their use of submodules. https://github.com/qt/qt5
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I love making games with Javascript and the HTML5 canvas. Can I do something similar in c++?
qt5
raylib
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
qnanopainter - Library for implementing OpenGL accelerated Qt (Quick) C++ UI components.
SFML - Simple and Fast Multimedia Library
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
SDL2 - SDL2 bindings to perl
josh - Just One Single History
bevy - A refreshingly simple data-driven game engine built in Rust
OpenXcom - Open-source clone of the original X-Com 👽
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
shapez.io - shapez.io is an open source base building game inspired by factorio! Available on web & desktop
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
vkQuake - Vulkan Quake port based on QuakeSpasm
SDL - Simple Directmedia Layer