qsv
Godot
qsv | Godot | |
---|---|---|
13 | 2,745 | |
2,234 | 83,900 | |
- | 1.9% | |
9.9 | 10.0 | |
2 days ago | 3 days ago | |
Rust | C++ | |
The Unlicense | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
qsv
- FLaNK Weekly 31 December 2023
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Qsv: Efficient CSV CLI Toolkit
Thanks for the detailed feedback @snidane!
As maintainer of qsv, here's my reply:
- Given qsv's rapid release cycle (173 releases over three years), the auto-update check is essential at the moment. Once we reach 1.0, I'll turn it off. For now, given your feedback, I've only made it check 10% of the time.
- Pivot is in the backlog and I'll be sure to add unpivot when I implement it. (https://github.com/jqnatividad/qsv/issues/799)
- I'll add a dedicated summing command with the group by (-by) and window by (-over) capability (https://github.com/jqnatividad/qsv/issues/1514). Do note that `stats` has basic sum as @ezequiel-garzon pointed out.
- With the `enum` command, qsv can achieve what you proposed with `laminate`. E.g. qsv enum --new-column newcol --constant newconstant mydata.csv --output laminated-data.csv
- With the cat rowskey command, qsv can already concatenate files with mismatched headers.
- other file formats. qsv supports parquet, csv, tsv, excel, ods, datapackage, sqlite and more (see https://github.com/jqnatividad/qsv/tree/master#file-formats). Fixed-format though is not supported yet and quite interesting, and have added it to the backlog (https://github.com/jqnatividad/qsv/issues/1515)
- as to "enable embedding outputs of commands", qsv is composable by design, so you can use standard stdin/stdout redirection/piping techniques to have it work with other CLI tools like jq, awk, etc.
Finally, just released v0.120.0 that already incorporates the less aggressive self-update check. https://github.com/jqnatividad/qsv/releases/tag/0.120.0
- Joining CSV Data Without SQL: An IP Geolocation Use Case
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Why my favourite API is a zipfile on the European Central Bank's website
qsv [1] also has a sqlp command which lets you run Polars SQL queries (even on multiple files). Here I'll send the csv data from stdin (represented by -) and then (optionally) pipe the output to the table command for formatting. The shape of the result is also printed to stderr (the (4, 2) below).
[1] https://github.com/jqnatividad/qsv
$ echo 'Name,Department,Salary
- Qsv: Ultra-fast CSV data-wrangling toolkit
- Qsv: CSVs sliced, diced and analyzed (fork of xsv)
- Nushell.sh ls – where size > 10mb – –sort-by modified
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Do Rust and Lua work well together?
It works quite well IMHO. Using the mlua crate, I’ve managed to integrate Luau as a very powerful data-wrangling DSL for qsv (https://github.com/jqnatividad/qsv)
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How manipulate this CSV in Python?
Maybe this might be better done using this? https://github.com/jqnatividad/qsv
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How to convert xslx to csv using Rust?
https://github.com/jqnatividad/qsv is another option.
Godot
- Ask HN: Modern Day Equivalent to HyperCard?
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Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
What are some alternatives?
miller - Miller is like awk, sed, cut, join, and sort for name-indexed data such as CSV, TSV, and tabular JSON
bevy - A refreshingly simple data-driven game engine built in Rust
calamine - A pure Rust Excel/OpenDocument SpreadSheets file reader: rust on metal sheets
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
fortune-sheet - A drop-in javascript spreadsheet library that provides rich features like Excel and Google Sheets
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
tsv-utils - eBay's TSV Utilities: Command line tools for large, tabular data files. Filtering, statistics, sampling, joins and more.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
csvquote
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
goawk - A POSIX-compliant AWK interpreter written in Go, with CSV support
ursina - A game engine powered by python and panda3d.