qsv VS bevy

Compare qsv vs bevy and see what are their differences.

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qsv bevy
13 574
2,234 32,358
- 2.0%
9.9 9.9
3 days ago 7 days ago
Rust Rust
The Unlicense MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

qsv

Posts with mentions or reviews of qsv. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-31.
  • FLaNK Weekly 31 December 2023
    25 projects | dev.to | 31 Dec 2023
  • Qsv: Efficient CSV CLI Toolkit
    8 projects | news.ycombinator.com | 22 Dec 2023
    Thanks for the detailed feedback @snidane!

    As maintainer of qsv, here's my reply:

    - Given qsv's rapid release cycle (173 releases over three years), the auto-update check is essential at the moment. Once we reach 1.0, I'll turn it off. For now, given your feedback, I've only made it check 10% of the time.

    - Pivot is in the backlog and I'll be sure to add unpivot when I implement it. (https://github.com/jqnatividad/qsv/issues/799)

    - I'll add a dedicated summing command with the group by (-by) and window by (-over) capability (https://github.com/jqnatividad/qsv/issues/1514). Do note that `stats` has basic sum as @ezequiel-garzon pointed out.

    - With the `enum` command, qsv can achieve what you proposed with `laminate`. E.g. qsv enum --new-column newcol --constant newconstant mydata.csv --output laminated-data.csv

    - With the cat rowskey command, qsv can already concatenate files with mismatched headers.

    - other file formats. qsv supports parquet, csv, tsv, excel, ods, datapackage, sqlite and more (see https://github.com/jqnatividad/qsv/tree/master#file-formats). Fixed-format though is not supported yet and quite interesting, and have added it to the backlog (https://github.com/jqnatividad/qsv/issues/1515)

    - as to "enable embedding outputs of commands", qsv is composable by design, so you can use standard stdin/stdout redirection/piping techniques to have it work with other CLI tools like jq, awk, etc.

    Finally, just released v0.120.0 that already incorporates the less aggressive self-update check. https://github.com/jqnatividad/qsv/releases/tag/0.120.0

  • Joining CSV Data Without SQL: An IP Geolocation Use Case
    3 projects | news.ycombinator.com | 19 Oct 2023
  • Why my favourite API is a zipfile on the European Central Bank's website
    10 projects | news.ycombinator.com | 15 Sep 2023
    qsv [1] also has a sqlp command which lets you run Polars SQL queries (even on multiple files). Here I'll send the csv data from stdin (represented by -) and then (optionally) pipe the output to the table command for formatting. The shape of the result is also printed to stderr (the (4, 2) below).

    [1] https://github.com/jqnatividad/qsv

    $ echo 'Name,Department,Salary

  • Qsv: Ultra-fast CSV data-wrangling toolkit
    1 project | news.ycombinator.com | 28 Jun 2023
  • Qsv: CSVs sliced, diced and analyzed (fork of xsv)
    2 projects | news.ycombinator.com | 27 Jun 2023
  • Nushell.sh ls – where size > 10mb – –sort-by modified
    7 projects | news.ycombinator.com | 12 Mar 2023
  • Do Rust and Lua work well together?
    8 projects | /r/rust | 3 Mar 2023
    It works quite well IMHO. Using the mlua crate, I’ve managed to integrate Luau as a very powerful data-wrangling DSL for qsv (https://github.com/jqnatividad/qsv)
  • How manipulate this CSV in Python?
    1 project | /r/learnpython | 23 Sep 2022
    Maybe this might be better done using this? https://github.com/jqnatividad/qsv
  • How to convert xslx to csv using Rust?
    4 projects | /r/rust | 17 Aug 2022
    https://github.com/jqnatividad/qsv is another option.

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774

What are some alternatives?

When comparing qsv and bevy you can also consider the following projects:

miller - Miller is like awk, sed, cut, join, and sort for name-indexed data such as CSV, TSV, and tabular JSON

Amethyst - Data-oriented and data-driven game engine written in Rust

calamine - A pure Rust Excel/OpenDocument SpreadSheets file reader: rust on metal sheets

Godot - Godot Engine – Multi-platform 2D and 3D game engine

fortune-sheet - A drop-in javascript spreadsheet library that provides rich features like Excel and Google Sheets

Fyrox - 3D and 2D game engine written in Rust

tsv-utils - eBay's TSV Utilities: Command line tools for large, tabular data files. Filtering, statistics, sampling, joins and more.

piston - A modular game engine written in Rust

csvquote

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

goawk - A POSIX-compliant AWK interpreter written in Go, with CSV support

specs - Specs - Parallel ECS