qskinny
Skia
qskinny | Skia | |
---|---|---|
5 | 55 | |
1,288 | 8,671 | |
- | 1.5% | |
9.5 | 9.9 | |
8 days ago | about 8 hours ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
qskinny
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Current Issues with the Qt Project – From the Outside Looking In
That's exactly what we are doing with QSkinny: https://github.com/uwerat/qskinny, we have been using it for a customer project for years now...
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Am I the only one miss C++ application GUI that is so much snappier and responsive than todays GUI framework such as Electron or others using python, JS etc?
Not really, or at least, not fully. The roadmap for Qt 6 somewhat vaguely intends to have a C++ API for Qt Quick Controls (now there is, but very limited and private with no compatibility, and ugly to use). I think they are seeing that QSkinny can take some market from them.
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Modern/Flat/Material UI using QT Widgets
C++ qt quick: https://github.com/uwerat/qskinny
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High performance pixel perfect applications. Qt vs wxWidgets vs GTK+
Do you think that an approach like QSkinny would work for you? I've not used it myself in practice (just running the examples, and looking at the code), but the idea of it is that it uses Qt Quick as a backend (so I guess in Qt 6 it would use OpenGL/Vulkan/Metal/etc as needed without you having to do the abstraction), and IIRC it uses some of the private APIs that Qt Quick Controls use as well for the C++ side. QSkinny doesn't require to use QML though (should be optional, but I think C++ is preferred/more tested). It has been said also that during the Qt 6 timeline, there might be a C++ public API for Qt Quick Controls.
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Qt 5.15.3 Open Source released (1 year after it being commercial only)
It kind of is (with a 3rd party library). Or you can use the private API (which I would not recommend). A public C++ API for Qt Quick Controls is planned as well, but I'm not very optimistic on the time frame.
Skia
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Skia VS nitro-gl - a user suggested alternative
2 projects | 21 Aug 2023
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Lottie under the hood
Actually, that's not entirely accurate. The lottie-web library itself doesn't support rendering to WebGL. However, there is a package called canvaskit-wasm that wraps Skia (a graphics engine) with WebAssembly (wasm). This package includes a module called skottie which supports rendering animations into a WebGL surface. However, there is a drawback with this approach: using wasm requires loading a relatively large package, and it's uncertain whether all features are supported correctly, as the official compatibility table that tracks lottie support on different platforms does not include skottie.
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Widely-used graphics library
Skia is pretty great if you can get it running.
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Due to popular demand, here’s part 2
The imgs are mainly used by Tencent QQ and Baidu Tieba users. QQ and Tieba compress imgs by default, so the popular imgs (in China we call them "屌图" or "表情包") would be compressed million of times during the spreading, causing the super low quality. These APPs on Android are using Skia for image processing, which suffering from a legendary bug: result would be more green. The bug was fixed in 2016: https://github.com/google/skia/commit/c7d01d3e1d3621907c27b283fb7f8b6e177c629d
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Graphic Library for C
There’s also Skia by Google. Used by Android and Google Chrome.
What are some alternatives?
phantomstyle - Cross-platform QStyle for traditionalists
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
Librum - The Librum client application
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
vgc - Next-Gen Graphic Design and 2D Animation
Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology