py4cl2
love
py4cl2 | love | |
---|---|---|
11 | 258 | |
40 | 4,437 | |
- | 3.7% | |
5.6 | 9.7 | |
16 days ago | 3 days ago | |
Common Lisp | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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py4cl2
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An Idea for Piggybacking Python (language) ecosystem
I... recently got that working: https://github.com/digikar99/py4cl2/tree/master/cffi - Yes, CFFI! Yes, passing CL array data by reference!
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Plotting
I ended up using a fair bit of matplotlib through college and with colleagues. I too don't want to use python, but I also don't like throwing away its libraries, and I'm too lazy to invest in other* plotting ecosystems. In effect, I use up using matplotlib through py4cl/2.
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numericals - Performance of NumPy with the goodness of Common Lisp
Note that it is not my aim to replace the python ecosystem; I think that is far too lofy a goal to be of any good. My original intention was to interoperate with python through py4cl/2 or the likes, but felt that one needs a Common Lisp library for "small" operations, while "large" operations can be offloaded to python libraries through py4cl/2.
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
Python: Blender and Panda3D (game engine used for Disney's Toontown way back when) are both scriptable with Python. I've been able to successfully call Panda from Py4CL2 (thanks digikar for the help with that), but I have not tried with Blender yet. I think it's doable.
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Rewrite Your Scripts In LISP - with Roswell
While you are at it I may as well mention https://github.com/digikar99/py4cl2
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Good Lisp libraries for math
If performance is absolutely not a concern, then third option is using python libraries through py4cl/2. To put it differently, if calling python from lisp is not the bottleneck, then this is a feasible option.
- Using Lisp as a Dynamic Library
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What are the advantages of Hy/Hissp over python bindings for CL/Clojure?
py4cl2 (not py4cl!) author here. From the v2.9.0 docs:
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Design patterns for Lisp interop with other languages?
py4cl and py4cl2 represent a fairly pragmatic example of method 1, using an OS child process to communicate back and forth with your python code. Python is fairly popular and well-enabled with libraries, so you can delegate things to python that leverage those libraries.
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Image classification in CL? Help with starting point
If you can structure your code so that data de/serialization is not a bottleneck, then you could access the python libraries using py4cl/2.
love
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.
There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.
I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.
Many years ago, on a flight, we went from 0 to game before we landed (with no experience).
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Show HN: A variant of Conway's Game of Life in color you can run on your phone
* When a cell is born it randomly takes on the color of one of its (3) parents.
To try it out:
1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)
2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.
3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.
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Gearing up for Lua
Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
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Original Sling'n'shoot Worms Game
I got it – these are the steps I took:
1. Download Love from https://love2d.org/
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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How Do I Compile/Install Love 0.10.2 on Linux?
You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
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Not only Unity...
Love2d (MIT/C++/Lua) https://github.com/love2d/love
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Ask HN: Released games built on FOSS engines?
- Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
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How to have the coolest booth at a tech conference 🕹👾
The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
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I want to make a game but I'm scared...
love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience
What are some alternatives?
py4cl - Call python from Common Lisp
raylib - A simple and easy-to-use library to enjoy videogames programming
cl-cuda - Cl-cuda is a library to use NVIDIA CUDA in Common Lisp programs.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
numcl - Numpy clone in Common Lisp
MonoGame - One framework for creating powerful cross-platform games.
farolero - Thread-safe Common Lisp style conditions and restarts for Clojure(Script) and Babashka.
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
vega-lite - A concise grammar of interactive graphics, built on Vega.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
Petalisp - Elegant High Performance Computing
bevy - A refreshingly simple data-driven game engine built in Rust