presync VS raylib

Compare presync vs raylib and see what are their differences.

presync

Improves rsync clone performance by renaming files that have only been moved/renamed in the source. (by coverprice)
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presync raylib
1 399
0 18,791
- -
10.0 9.8
about 5 years ago 7 days ago
Go C
Apache License 2.0 zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

presync

Posts with mentions or reviews of presync. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-28.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing presync and raylib you can also consider the following projects:

PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7

SFML - Simple and Fast Multimedia Library

keepassxc - KeePassXC is a cross-platform community-driven port of the Windows application “Keepass Password Safe”.

SDL2 - SDL2 bindings to perl

tubesync - Syncs YouTube channels and playlists to a locally hosted media server

bevy - A refreshingly simple data-driven game engine built in Rust

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

zellij - A terminal workspace with batteries included

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

legendary - Legendary - A free and open-source replacement for the Epic Games Launcher

SDL - Simple Directmedia Layer