polygonjs
react
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polygonjs | react | |
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172 | 1 | |
543 | 446 | |
- | 3.8% | |
9.7 | 8.6 | |
18 days ago | 8 days ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
polygonjs
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On the importance to make games during the game engine's development
That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly.
But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web.
Project after project ( some examples here: https://polygon-lab.com/ ), I could improve Polygonjs. Then I found clients who would be interested enough to buy licenses, and would give valuable feedback which would help the project grow even more.
And a few clients asking for not just interactive sites, but also games. This pushed Polygonjs further, and after several games released, it definitely qualifies as a game engine.
So this is generally an advice I give to people who want to become freelancers. Build a tool that solves a problem in your space, as this gives you an edge, and you'll also get the chance to confront that tool to reality, which will help it - and you - grow. This becomes a virtuous circle very quickly.
- Threestudio – A unified framework for 3D content generation
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how can I convert a 3D model into an SDF, a signed distance field
You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene.
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ThreeJS capabilities
If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes.
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I’m starting to get into generative media and visual making and I want to know what software to use other than touchdesigner.
You could try Polygonjs. It's inspired by Houdini, so has a lot in common with TouchDesigner (it's fully node-based, you can create audio reactive apps), and it works on the web, which makes scenes very easy to share.
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Help me out ya’ll. Spline 3D vs Dora 3D?
Can I invite you to try Polygonjs as well?
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Sdf – Generate 3D meshes based on SDFs
you can generate an SDF from a mesh with [Polygonjs](https://polygonjs.com). Here is an [example scene](https://polygonjs.com/examples/bynode:mat:raymarchingbuilder...).
It won't generate a function, though. Instead it creates a 3D texture which is used inside the raymarching material. In my experience this is much more performant, and also art-directable.
(disclaimer, I'm building Polygonjs)
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Need help for job
It sounds like you need a dynamic system that runs in the browser. Maybe try Polygonjs ( https://polygonjs.com )? The the 3rd interactive scene on the front page gives an idea of a dynamic model. I run it, if that of interest, happy to give more examples
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Vegetation modelling tool
If you ever wanted to do a vegetation modelling tool for the web, I invite you to try it on Polygonjs, it has a lot of similarities with Houdini (node-based, procedural modeling, HDA system, etc) and is all web/realtime. And open source.
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Image Synthesis Libs in JS (ideally canvas)
This is extremely interesting: https://github.com/polygonjs/polygonjs/blob/master/src/engine/nodes/cop/SDFBlur.ts uses a 3D construct and implements the blur using a fixed matrix.
react
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React + p5js is kinda a nightmare...
It's using the addon libraries that do not work. P5's default library is fine. When trying to add the sound library, for example, you'll get errors such as 'p5 is not defined in sound.js'. It is best explained in this github issue but none of these proposed solutions work. Neither do any anywhere else as far as I can tell. https://github.com/P5-wrapper/react/issues/61
What are some alternatives?
Spector.js - Explore and Troubleshoot your WebGL scenes with ease.
react-var-ui - React component library for variable setting and preview.
three.js - JavaScript 3D Library.
jsketcher - Parametric 2D and 3D modeler written in pure javascript
nodes-io - A new way to create with code.
heart-switch - ❤️ A heart-shaped toggle switch component for React.
lume - Create 3D web applications with HTML. Bring a new depth to your DOM!
apprun - AppRun is a JavaScript library for developing high-performance and reliable web applications using the elm inspired architecture, events and components.
react-three-fiber - 🇨🇭 A React renderer for Three.js
scenejs - 🎬 Scene.js is JavaScript & CSS timeline-based animation library
lume - 🔥 Static site generator for Deno 🦕
CushyStudio - 🛋 The AI and Generative Art platform for everyone