PCL
OpenSfM
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PCL | OpenSfM | |
---|---|---|
17 | 5 | |
9,448 | 3,219 | |
1.8% | 1.6% | |
9.3 | 7.6 | |
4 days ago | 9 days ago | |
C++ | Python | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PCL
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Basic question for c++ fuzzing. How to launch inside of framework?
Did you read the https://github.com/PointCloudLibrary/pcl/blob/master/test/fuzz/build.sh
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Did you hear about using a web browser as GUI using C99?
If you need some specific UI, you could choose a UI library which are better for your needs, eg. link1, link2 or link3.
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Import many photogrammetry software's scenes into Blender
Point Cloud Library files (PCD) 2
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Automatic feature extraction for 3D multi-modal medical images
Point Cloud Library has a bunch of 3D features to choose from. They're for unstructured point clouds but I think they should also work for volumetric data by converting it to point clouds in a 3D grid or something similar.
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Point cloud processing in Rust?
Hello! I am looking for ways to process geometric data (mainly point clouds). I am familiar with Point cloud Library (PCL) and Point Data Abstraction Library (PDAL) in C++ but can't seem to find an equivalent crate in Rust (Pasture seems to be experimental). Are there any stable/robust alternatives at the moment?
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Aligning point clouds given global poses
If the point clouds are roughly aligned after applying their global pose, then usually ICP (iterated closest point) is what you want. There is probably what you need in PCL: https://pointclouds.org/
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How to transform a perspective view image to orthographic view image (with intel realsense rgbd camera)
If you're using python then you can use something like https://github.com/daavoo/pyntcloud to manipulate / render from different angles. If you're using c++ try https://pointclouds.org/
- Integrating multiple point clouds?
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How to build / reinstall a library with CUDA support?
I am currently working on a project that uses PCL. PCL supports CUDA (which I require for my project), however I can't seem to figure out how to build / install PCL with CUDA support. I looked at the PCL default.nix, and it seems that it can be built with CUDA support if the "cudatoolkit" package is installed. However, when I add PCL to the buildInputs in my project's shell.nix, it downloads a version of PCL that doesn't have CUDA support and my project fails to build.
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Point Cloud Library
Are you aware of the tutorials on https://pointclouds.org ?
OpenSfM
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Import many photogrammetry software's scenes into Blender
OpenSfM (JSON)
- Packages for Bundle Adjustment
- WebODM/OpenSfM 2D pixel to 3D point
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Photogrammetry in Python
You're kidding right? There are lots of coders on github with open-sauce Python. The basic algorithm being used now is Structure-from-Motion (SfM). Photogrammetry started with projecting a red stripe light on the object, taking the photo, and manually stitching together common points. That uses edge detection, another algorithm. Everybody knows the Z-depth calculation algorithm, and that is starting to be done with AI. Sony is using some scrolling parallax algorithm with their photogrammetry software. It looks like Reality Capture can calculate the camera positions and angles first, then use photon tracing rather than ray tracing to determine the point cloud. OpenSfM https://github.com/mapillary/OpenSfM
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What are some good libraries for structure-from-motion?
OpenSfM is written in Python and JS and pretty easy to understand.
What are some alternatives?
Open3D - Open3D: A Modern Library for 3D Data Processing
colmap - COLMAP - Structure-from-Motion and Multi-View Stereo
ROS - Core ROS packages
OpenMVG (open Multiple View Geometry) - open Multiple View Geometry library. Basis for 3D computer vision and Structure from Motion.
FCL - Flexible Collision Library
ZeroNet - ZeroNet - Decentralized websites using Bitcoin crypto and BitTorrent network
MRPT - :zap: The Mobile Robot Programming Toolkit (MRPT)
gtsfm - End-to-end SFM framework based on GTSAM
three.js - JavaScript 3D Library.
TheiaSfM - An open source library for multiview geometry and structure from motion
DART - DART: Dynamic Animation and Robotics Toolkit
Fingerprint-Feature-Extraction - Extract minutiae features from fingerprint images